Warning: If upgrading from version 2, then the armors that you created before the upgrade will appear invisible, to get the model back, take the armor to a Armor Workbench, and change Wear Option to either Inner or Outer Wear. All Armors created after the upgrade will have this selected, and should appear normal (Outer Wear is the default).
A Glass version of the Combat Armor that can be crafted at a Chemistry workbench, and supports all standard Combat Armor Mods (like Fiberglass, and deep pocketed).
This mod now supports two different color schemes. The colors are set by changing the armor to Standard, Reinforced, Shadowed, Fiberglass, and Polymer. Once set the colors can be further changed by moding the Default Colors (or Colors if upgrading from a previous version) to Secondary Colors. The Default Colors are Brown, Red, Black, Green, and Purple. The Secondary colors are White, Orange, Dark Grey, Yellow, and Blue.
The armors in this mod may appear to be too large for a player color, this version allows a Wear Option selection to combat this. The Default armor uses the Outer Wear option, which is the same as in version 1 and 2. The altered option is to change to Inner Wear, this will cause the armor to Ignore Underarmor Scaling, which means the armor will appear smaller, and fit your body better if it appeared too large before, using this option with baggy clothing may cause clipping. The screenshot above that says Outer wear and Inner wear shows an example of this on my Shirtless mod.
This armor can be crafted at the Chemistry workbench, under the Glass Combat Armor section, you can craft the Light version (Requires Armorer 1 perk), the Sturdy version (requires Armorer 3 perk), or the heavy version (requires Armorer 4 perk) of all of the pieces of this armor.
Looks great with my Chrome Bodysuit mod, which can be located here: mods.bethesda.net