Hi Wastelanders,
this overhaul change many things like crafting, recipes requirement, ammo scarcity, leveled lists (integrated DLC ammo to vendors, can be found in ammo box), sorted items, slower leveling (so choose your perks wisely, I’ve put a “Special” recipe for the Chemistry Station under “BOOK” tab to help you out on this slower pace leveling journey, but you’ll have to explore a lot, I will not say more), perk chart slightly overhauled. This mod makes Fallout 4 more challenging, but not unforgiving (it is intended to be played in Survival Mode). Enemies don’t get a Health bonus when leveling (except low-level foes), but so do you. Also, enemies are De-Leveled now. Endurance stat gives a higher HP boost (most damage-related perks, like Rifleman, for example, have their damage bonus reduced). Locational damage has been changed for combat logic (ex, Robots don’t take much damage to harm, legs, and head, but will take increased damage in their “Combat Inhibitor”), “VATS chance to hit” to certain locations has also been changed. Some apparel and weapons have their respective weight tweaked, lots of consumables (food & drink mostly), weapon weights tweaked, and some modifications on them too (no more AK over 20 lbs, just as a reference, a real AK-47 weight 7.7 lbs with no mod on it). SPECIAL bonus from certain armor and pretty much all clothing is gone, so your build, in the beginning, is far more important (use chems if needed), chems effects have been changed. Antibiotics now only cure infections, but other consumables cure other illnesses. I’ve increased the number of starting SPECIAL points to 40, like all previous Fallout games. Muted perks (in perk chart, Pip-Boy, and on-screen, like Idiot Savant to give one example). I will still adapt/change/update the mod over time.
Load Order: Last, but before weather and lighting mods. Do NOT use it with another overhaul in your load order, as they WILL most likely clash. Use on a new playthrough (New Game).