[Explain]
This basement mod does not require loading a map for entry and exit. It is a hole that I deeply excavated using CreationKit under the projection building of “StarlightDriveIn”. The hole is located under the concrete floor and does not change the original terrain from the surface, so it does not damage the original pre combination of the game and there is no problem of texture loss.
Note: If there are other Mods related to ‘StarlightDriveIn’, please place my Mod at the bottom. If you enter the game and the bunker entrance is covered by a garbage dump, please exit the game and restart to enter the game, and the garbage dump at the entrance will be gone.
The projection building of “StarlightDriveIn” has been repaired, and the collapsed platform on the left has been straightened. The entrance and exit of the cave are located below the platform and adjacent to the main building. There is a vine hanging in front of the door, and the entrance is relatively concealed.
The Cellar is divided into two levels, with ample space for players to store numerous power armor and supplies in survival mode; The first floor has various workbenches, and the second floor has beds, tables, and chairs. Not far from the “Cellar” is the “DrumlinDiner”, which is convenient for material transactions and can be regarded as an ideal shelter in the early survival mode of the game!
The two floors of the Cellar are located within the scope of the workshop building, and each floor has a 100 power switch box; The Cellar has been fully equipped with a “Navigation Mesh NevMesh” both inside and outside, allowing players’ teammates and residents of the settlement to freely enter and exit, greatly expanding the building range of the original workshop!
This mod not only reproduces the lighting of Kingsport Lighthouse, but also sets up lighthouses in coastal workshop settlements such as Croup Manor, Nordhagen Beach, The Castle, Spectacle Island, and Warwick Homestead. The lighthouses are located close to the outer edge of the workshop construction area to avoid affecting players’ construction activities.