Porter’s note:
This is BestGamingN1’s Darker Nights version for Moribund World, we both agreed on having my Darkest Nights settings uploaded to Nexus, and his Darker Nights settings to Bethesda.net for Xbox.
This mod has Far Harbor, Nuka World and the Vault 111 Exit Cutscene fix integrated as well.
Overview:
BestGamingN1’s version is a great middle point if you think the original Moribund World nights are too bright, and my Moribund World - Darkest Nights are too dark.
Difference between “Darker Nights” and “Darkest Nights”
Taking as reference the original Darker Nights mod made by unformidable, BestGamingN1’s version is closer to Level 2 - Dark settings, while my Darkest Nights settings are a little beyond Level 0 - Darkest.
BestGamingN1’s version retains the sunset and sunrise settings the same as the original Moribund World, which is approximately 7pm to 10pm for sunset.
Installation:
Use only one version, either Darker Nights or Darkest Nights, both are non-dependent of one another.
Darker Nights by unformidable is not required, as it does not uses it.
Requirements
Moribund World by AdrianMoro.
Nuka World.
Far Harbor.
Permissions.
Moribund’s Original Author, AdrianMoro, has been offline since 2019, attempts to contact him have been unsuccessful. However to respect his work and wishes, if the requests this mod to be taken down, it will be removed from Bethesda with a notice period so any user can delete beforehand.
Credits:
AdrianMoro, author of the original Moribund World.
BestGamingN1, as the author of this version.
unformidable, creator of Darker Nights as both BestGamingN1 and I referenced his mod to build ours.
pizzafor0dollars, for helping BestGamingN1 get the Vault 111 exit cutscene patch properly set up.
CyanidePill, I actually had involvement here as well lol. Helped with setting the correct settings for the DLC weathers to have a consistent level of darkness with their Commonwealth counterparts.