I have re-imagined the Pepper Shaker as the “Adaptive Heavy Shotgun” produced by West Tek. This is how it will be named in game, with the Pepper Shaker itself being a legendary variant. As with all my mods I tried to be accuracy but make the gun with into the sandbox. Custom animations were created, while Fallout 76 just used the mini gun ones over again. While I did repurpose the minigun animations for several third person animations, I created custom ones for first person.
So whats new or different from the Regular weapon in Fallout 76?
Named "Adaptive Heavy Shotgun" to better fit the sandbox.
Less accurate, in between the shotgun and minigun instead of just a straight minigun copy.
The 2 barrel is now the "standard" as I like the quad barrel better in terms of looks.
Optics Galore: Red Dots, Thermal, Short Scopes and More! I am really happy with how the thermal scope looks, it behaves very similar to Tarkov.
3 new Barrels: 3, 5, and 8 aka "Pepper Box". The pepper box shoots all your ammo and may or may not crash your game.
Multiple New Ammo Types (all get unique sounds): Cryo, Fire, Harpoon, Fusion, Needler, 50 cal ball, Plasma Core
New Misc Attachments: Armored Plates, Flashlights, and the traditional barbed wire.
Leveled list integrations for multiple factions
Multiple different skins, one of which my daughter help make so you better be nice.
Now for Grahm and Chally. Everyone favorite Super Mutant vendor will now wander the wasteland in search of meat and trades. He is a standard weapons and junk vendor like Fallout 76 and will loop around the whole map. He will even stop at 7 different settlements, looking for trading. He is fully voiced with a small dialogue tree to explain why he is in the Commonwealth.
Nexus Mods: www.nexusmods.com
Xbox: mods.bethesda.net
Beth.net: mods.bethesda.net