Mod made by Gecko In A Can 77
Perms are on open
Description copied from Nexus:
Do synths dream of electric sheep? This mod adds the whole 223 family, from the classic Fo 1/2 .223 pistol, to the 556 pistol from NV, but with a twist, they can be attached with energy modules, extra capacity or other tactical attachments.
This mod adds the whole 223 family and incarnations, the classic Fallout 1/2 .223 pistol, the 556 pistol reinterpretation from New Vegas, and the one that inspire it all in the first place, yeah, that one, that weapon, from that movie, the 80s film hit Blade Runner, you know the one, THAT gun. the PKD blaster model 2019.
It adds the one gun and its variants into the game, in vendors and in level lists by script injection. Because this are/were exotic guns, mostly vendors have them, they start appearing on Lvl 10, and rarely will be where a .44 magnum could have spawned.
There is some randomization of the parts on the wild, you will find interesting setups, for people that doesn’t want to engage too much with the modification system of the game. But… all the guns will have the worst internals… (the what?)
Receivers will give you the different guns, each with i’ts own reload animations and feel, so the damage will be handle by the new Internals mod slot, they will have the role of your regular vanilla receivers (damage and requirements). Inspired by the stalker trilogy.
Cammo system, well, finish and cammos.
Custom 1st person and 1st person PA animations. Vanilla 44 anims for 3rd person, sowwy…
Around 4 weapon variants. 6 tech modules (laser, plasma, conversion kits, ammo expansion, etc.). 3 muzzles brakes/barrel extension. 6 grips. 3 ironsights 3 sight/scopes.
The NEW module attachment, that allow them to use 44 Mag, laser, plasma or gauss ammunitions, also an ammo expansion module and a robot killer module. Go wild with them…
Austindudeman for the majority of the animations, if you like the vanilla .44 magnum, then his animations are pretty cool
- TheRizzler1 for his amazing tutorials
- Shiagur42 for the blender animation export tools!, seriously without those there would no be any custom animations in this mod
- BadPup for the Pynifly tools and saving me HOURS of time with it
- Shoutout to Adam Savage for his passionate showcase and fountain of knowledge on Blade Runner trivia surrounding these guns