Trying to see if I can figure out enough CK to start building some PS5 mods. Probably of no interest to most people at this point.
Added a friendly Gunner to Abernathy Farm who was not used in game, but exists in CK. Able to add dialogue scenes (silent) to the Gunner. A dialogue option gives an explosive 10mm as a reward right now. The quest progresses stages (no objectives for PS5) when talking to Gunn (the Gunner), and then progresses when picking up his holotape.
Subterminal options are enabled based upon quest stage, and a note conditionally advances the quest when a certain stage is pre-set. The subterminals are probably the only way to give “quest objectives” and notes that populate as it progresses.
Big thanks to the following YouTube channels for learning CK: Seddon4494 & Filteska