CURSE - Combat Overhaul
Latest Version
Created by PlsBeMyWaifu
Open Permissions
Nexus Link: www.nexusmods.com
If any problems arise, I’ll do my best to fix them. Please do not contact the original Mod Author
Nexus Description:
CURSE is a simple, script free mod that aims to improve combat for a more challenging experience.
CURSE is a combat overhaul heavily inspired by Enai’s Wildcat mod.
It introduces new, brutal mechanics such as Dismemberment, Trauma and Cheap Shots
Completely script free, achieved through the use of perks, spells and game settings.
HEALTH & RESISTANCES
To combat Bullet Sponginess the health formula has been revised.
Health scaling is disabled, no more extra HP per level for you and NPCs
Player starts with 110HP + 8 per ENDURANCE, maxing out to 250HP with 10 ENDURANCE and Rank 3 Lifegiver
NPCs now gain a small HP boost to give early/mid game enemies more survivability
Boss type creatures gain a large HP boost
Tweaked formula for Damage and Energy resistance, higher resistances are now more effective vs low damage attacks
NPC ADJUSTMENTS
Features customised combat styles for NPCs and adjusts accuracy and creature damage.
Raiders are aggressive and sort of unpredictable - low level raiders like to get up close and personal and higher level raiders are more reserved. Their aim tends to be poor and are less likely to dodge bullets, avoid grenades and use cover. Melee Raiders are very formidable, they can toss you around and can break open your guard so be careful if you plan on going toe to toe with them in melee combat
Gunners are experienced mercenaries, they like to flank, keep their distance, dodge more often, use cover and their aim is very good. They also have some new self defence moves such as countering your melee attacks or performing leg sweeps during your power attacks, these guys are well trained for a reason!
Most creature melee attacks have been reduced in power
All creatures/robot ranged accuracy have been lowered, they are not snipers
Deathclaws, Yao Guai’s, Mirelurks and Dogs can inflict bleed damage with their attacks
Dogs can now pin you down, be careful when approaching packs of dogs
Utility Protectrons no longer obliterate you with their railway spikes
Behemoths no longer throw magic seeking boulders at you
Vertibirds no longer seek you out when they are about to crash
Attacks that deal radiation has been changed to deal a flat amount instead of dealing damage over time
Attacks that deal poison have lower damage but increased duration
CRITICAL HITS
Critical hits make a return!
You now have a 1% chance per LUCK to crit (reduced to 0.25% chance for automatic weapons)
Attacks in VATS will add an additional 5% to your Critical Hit chance
Critical Hits deal less damage when performed outside of VATS
STEALTH
Stealth is harder and less powerful.
Detection is a complicated process involving many variables. The factors break down into three categories: skill, visibility and sound. These three factors are added together to determine whether one actor detects another.
Skill
Enemies now take longer to search for you when they lose sight
Stealth is easier if they are sleeping or if they are in combat with something else but harder if they are already alerted
Visibility
NPC cone of vision is reduced making it easier to sneak around their line of sight
Enemies will spot you more easily if you are in their line of sight
Staying in shadows will help immensely
Your pipboy light will make enemies spot you almost instantly
Sound
Firing a gun will alert nearby enemies instantly
Moving around in armor will play a bigger role in detection, lighter armor will make sneaking easier while heavier armor is harder
This mod also reduces the power of sneak attacks in a sensible manner
Sneak damage for melee attacks reduced from 3x to 2x
Sneak damage for knives deal 5x instead
Sneak damage for guns reduced from 2x to 1.5x and requires a suppressor for it to work
MOVEMENT
Adjusts movement speeds for humans.
Sprinting and running speeds lowered, walking speed is increased
Strafing speed is lowered slightly
Backpedaling is lowered significantly
Sneaking speed in general is lowered
Movement is slower with heavy guns - other guns and melee weapons not so much
GLOBAL DIFFICULTY
Adjusts damage dealt and damage taken across the board.
Very Easy - 1.25x/0.50x
Easy - 1.00x/0.75x
Normal - 1.00x/1.00x
Hard - 1.00x/1.25x
Very Hard - 1.00x/1.50x
Survival* - 1.00x/2.00x
- Adrenaline now gives you 2% damage reduction and requires 3 kills per rank instead of 5.
VATS
Made VATS less of a crutch in combat.
You now take 25% less damage in VATS instead of 90%, dying during VATS is now possible
Time slow effect is reduced to 20% from 4%
Camera sequences sped up to keep up with the flow of combat
MELEE OVERHAUL
Overhauls the basic melee combat into something better.
The 3 main elements to melee combat have been reworked - Regular Attacks, Power Attacks and Blocking.
Your basic Regular Attacks are now much faster (except for 2H weapons)
Your attacks no longer bounce off blocking enemies.
Power Attacks are deadlier and can even break through an enemy’s block.
You take less damage when winding up a power attack and cannot be staggered out of it.
Sucessfully Blocking melee attacks reduces damage by 85% instead of 100%.
So unless you want broken arms, you don’t want to go around tanking Sledgehammers with your bare hands!
Panic blocking is removed! You attack with full commitment, meaning you can no longer cancel your attacks into a block.
You can ‘parry’ power attacks by blocking with the right weapon equipped, leaving them open to a power attack of your own.
However blocking ability is dependant on the weapon your blocking with and the type of attack you are struck with.
For example, you can block 2H Regular Attacks with a 1H weapon but you cannot block 2H Power Attacks with a 1H weapon.
LOCATIONAL DAMAGE
Damage to body parts and limb health has been reworked.
In general, body shots deal more damage and head shots deal even more damage.
Arms and legs take half damage but are easier to cripple.
CRIPPLE & DISMEMBERMENT
Expands upon the crippling system, keep an eye on your body condition!
Limbs recover much quickly but are now easier to CRIPPLE.
Further damage to a crippled limb can result in DISMEMBERMENT, causing them to bleed out over time.
The penalties for crippled limbs have been reworked to be much harsher and realistic.
Head
The vision distortion effect now lasts longer and will occur more often
Your accuracy inside and outside of VATS is significantly reduced
Torso
When your torso is crippled, you lose all your AP and your AP regeneration is heavily stunted
Arms
Crippled arms no longer reduces accuracy, however aim sway and recoil is massively increased, making it more difficult to land shots
Crippled arms additionally reduce melee damage and reload speed.
Dismembering an arm will cause most enemies to flee, some may even choose to fight to the death despite losing an arm.
Legs
Move speed with a crippled leg is faster than vanilla, however you take damage every time you move
Crippling or dismembering both legs will turn enemies into sitting ducks, leaving them open to easy headshots.
TRAUMA & WOUNDS
New mechanics that will help you take down enemies faster.
Crippling a limb will inflict TRAUMA, dealing a burst of damage.
Damage is scaled to current health (less effective on low health) and the type of limb that is crippled.
For example, crippling the head will deal the most damage whilst crippling limbs will deal the least damage.
TRAUMA can be triggered again if a limb is dismembered.
After inflicting TRAUMA you will be left with a WOUNDS debuff.
WOUNDS will cause you to recieve more damage and limb damage.
These can STACK multiple times, resulting in you being extremely vulnerable to damage overall.
WOUNDS last for long time but will go away if the crippled limb is healed.
TRAUMA and WOUNDS will also apply to the player, take care when engaging in combat.
Robots, Synths and Power Armor users are not affected by TRAUMA and WOUNDS.
Feral Ghouls are only affected by TRAUMA if it is triggered via the head.
- CHEAP SHOT SYSTEM
Deal and take bonus damage under certain conditions.
Staggered +25%
Hit from Behind +25%
Less than 30% HP +25%
Reloading +50%
Parried* +50%
Downed** +100%
Using Furniture*** +100%
These effects can STACK with each other.
- Parried - When an actor has their Power Attack blocked
**Downed - When an actor is KNOCKED DOWN, PARALYZED, FROZEN, CANNOT MOVE (both legs crippled/dismembered)
***Using Furniture - When an actor is SITTING, SLEEPING, LEANING or using a WORKBENCH
MISC CHANGES
Edits various game settings.
Reworked fall damage to be more prominent, watch out when jumping off roofs
The player will cry out everytime they are crippled
Traps are now more deadlier
Explosions can cause knockdown, molotov impact damage reduced
Hidden damage perks for NPCs (crDamage) changed to give damage reduction instead
Message popups for crippled limbs have been altered to reflect the new changes
COMPATIBILITY
Not compatible with mods that edit abLegendaryCreatureItem, PlayerPerk and BodyPartData.
For example, mods such as MAIM or Better Locational Damage would not be compatible.
If you use a body mod such as CBBE , you must use the reduced body version otherwise dismemberment will not work on females.
Other than that you are Gucci.
Credit: PlsBeMyWaifu