Ported with Permission! Thank you to tumbajamba + 4estGimp for allowing me to share their work.
Nexus: www.nexusmods.com
Nexus: www.nexusmods.com
NOTICE: You DO NOT need the original Tumbajamba’s Synth Power Armor if you install this mod. This is meant as a replacer and the archives were included with this mod too due to Xbox limitations.
Porter’s Note: I have also fixed some precombine timestamps that are different on Xbox to PC which should resolve a potential crashing issue exclusive to Xbox.
== Original Description ==
This is just a minor mod to the Lexington Pharmacy cell. Rotated Workbench 90 degrees, changes to the precombined shelving unit removed, and some loot items restored.
This is just a minor mod to the Lexington Pharmacy cell. The plugin is kept as an ESL flagged ESP so existing patches can still work with this version.
A person with the Synth PA mod higher in load order than a lighting mod can have problems in the Lexington Pharmacy. The real fix is to just run the Synth PA mod below any lighting mods. A person can run this plugin replacer though, and have few worries about the Load Order. That said, I also have an Interiors Enhanced - Darker Ambient Light and Fog patch.
I can run this replacer up higher with other PA mods but then have the PA/Lighting patch just below the lighting mod to make sure I get settings from both. MO2 enforces dependant mods below a master, so the lighting patch is a mistake-proof way to force load order since it has the has the lighting mod as a master.
This Edit
Removed edit to shelves in precombine.
Removed “Initially Disabled” flag from a couple items of loot.
Moved a few items of loot to new coordinates.
Disabled an additional skeleton.
Rotated workbench 90 degrees and moved it slightly.
Credits:
Tumbajamba for the Synth Power Armor mod.
4estGimp for creating the small patch to fix some issues.
4estGimp permission given here: www.nexusmods.com