This mod is an ongoing project to fix problematic light sources in the game where other mods haven’t or couldn’t. This isn’t intended as a lighting overhaul, but one that may work in addition to other lighting mods. Try it out with Clarity!
Current fixes:
- Reduces bloom baked into the mesh on oval emergency lights, such as in the lower level of the Museum of Freedom near the terminal.
- Fixes lights breaking in Boylston Club when changed by other lighting mods. Before pictures were taken with Clarity, and after with this mod. Having this fix won’t hurt if you don’t suffer from it.
Compatibility: Mods that alter WallEmergencyLight01 static object will conflict.
Logical Load Order Template: Meshes and textures, below other lighting mods.
This mod doesn’t change pre-combines in any cell, nor will it ever.
You can reach me for feedback on Reddit u/gboyd21 or through the Reddit Discord: discord.com