Ported with Open Permissions! Thank you to codeblackcrash and bp42s for allowing me to share their work. <3
Nexus: www.nexusmods.com
== Original Description ==
Munitions is a lore-friendly and modular ammunition expansion project & framework that adds new ballistic, energy, and explosive ammunition types seamlessly into the vanilla sandbox. Unlike other ammo frameworks, Munitions gives players control over what ammo they do or don’t want added to their game. Features high-quality custom textures and meshes.
Here are some of the key features that Munitions offers over other similar mods:
Players have control over which ammo types are added to their game. This means that you won’t see ammo in the world that you can’t use unless you manually inject an ammo type into the game using the included holotape.
A narrow focus on balance and consistency with the vanilla game. This is not an overhaul of how ammunition or ballistics work in the game. Munitions does not modify any vanilla records unless you use the optional vanilla ammo addon.
Lore-friendliness is the primary design philosophy. Most of the new ammo types added by Munitions are from other games in the Fallout series. Others were logical additions to fill out the vanilla ammo pool while also being as lore-friendly as possible.
The included holotape can be used to manually add any (or all) of the Munitions ammo types into the game, though mods using Munitions can automatically inject their respective ammo types without players needing to use the holotape at all.
Patches for weapons can be found on the Munitions - Official Patch Repository mod page.
If you are interested in creating patches for or using Munitions in your mod, please see this article for a step-by-step guide to correctly patch any mod to work with Munitions.
AMMO TYPES INCLUDED
The list below shows each new ammo type that Munitions offers along with the level that they’ll inject themselves into the game. Once added to your game, they will appear in similar areas and quantities as vanilla ammo. This includes full support for the Scrounger perk and seamless, consistent integration into vanilla loot lists and vendor lists.
Please note that due to how the game’s leveled lists work, you may see small quantities of these ammo types earlier than the levels listed below. This is normal.
BALLISTIC
12.7mm: As seen in Fallout: New Vegas. Starts appearing at level 19.
14mm Round: Starts appearing at level 24.
20 gauge: As seen in Fallout: New Vegas. Starts appearing at level 3.
20mm: Starts appearing at level 30.
.22 caliber: As seen in Fallout: New Vegas. Starts appearing at level 1.
.223 caliber: As seen in Fallout 1, 2, and New Vegas. Starts appearing at level 18.
.25 caliber: Starts appearing at level 1.
.280 caliber: Starts appearing at level 19.
.30 caliber: Starts appearing at level 12.
.300 Magnum: Starts appearing at level 19.
.30-06 caliber: As seen in Fallout Tactics. Starts appearing at level 16.
.30-30 caliber: Starts appearing at level 6.
.303 caliber: As seen in Fallout Tactics. Starts appearing at level 21.
.32 caliber: As seen in Fallout 3. Starts appearing at level 1.
.357 caliber: As seen in Fallout: New Vegas. Starts appearing at level 6.
4 Gauge Shell: Starts appearing at level 36.
4.7mm caseless: As seen in Fallout 2. Starts appearing at level 22.
.40 caliber: Starts appearing at level 9.
.410 gauge: Starts appearing at level 11.
.44-40 caliber: Starts appearing at level 8.
.455 caliber: Starts appearing at level 8.
5.45mm: Starts appearing at level 20.
5.7mm: Starts appearing at level 17.
.50 caliber ball: As seen in Fallout 76. Starts appearing at level 16.
6.5mm: Starts appearing at level 11.
7.62 Rimmed: Starts appearing at level 18.
7.62mm Tokarev: Starts appearing at level 5.
7.92mm: Starts appearing at level 23.
8 Gauge Shell: Starts appearing at level 27.
9mm: As seen in Fallout 1, 2, Tactics, and New Vegas. Starts appearing at level 4.
9x39mm: Starts appearing at level 18.
Gyrojet Round: Starts appearing at level 10.
ENERGY
Energy Cell: As seen in Fallout 1, 2, Tactics, 3 and New Vegas. Starts appearing at level 1.
Electron Charge Pack: As seen in Fallout 3 and New Vegas. Starts appearing at level 15.
Plasma Core: As seen in Fallout 76. Starts appearing at level 32.
Fission Battery: As seen in Fallout 3 and New Vegas. Starts appearing at level 8.
Plasma Fuse: Starts appearing at level 16.
Pyro Cell: Starts appearing at level 23.
EXPLOSIVE
25mm grenade: As seen in Fallout: New Vegas. Starts appearing at level 18.
40mm grenade: As seen in Fallout Tactics and New Vegas. Starts appearing at level 22.
Rocket: As seen in Fallout 1, 2, Tactics, and New Vegas. Starts appearing at level 12.
OTHER
Arrow: Starts appearing at level 7.
BB Pellet: As seen in Fallout 1, 2, 3, and New Vegas. Starts appearing at level 1.
Bolt: Starts appearing at level 10.
Dart: As seen in Fallout 3 and New Vegas. Starts appearing at level 4.
Gunpowder: As seen in Fallout 76. Starts appearing at level 3.
Nail: As seen in Fallout New Vegas. Starts appearing at level 3.
Needler Cartridge: As seen in Fallout 2. Starts appearing at level 22.
HOW TO USE
Once you start the mod for the first time, a holotape called Munitions Configuration will appear in your inventory. You can use this holotape to manually add Munitions ammo types into your game, “hide” injected ammo types from appearing in leveled lists, or check to see whether or not any ammo types were automatically added from a mod using Munitions.
When you load the Munitions Configuration holotape in your Pip-Boy, you’ll be presented with the main menu. From here, you can select a category to view all ammo types in that group- ballistic, energy, explosive, and other.
All ammo types will have three possible statuses. Selecting an entry will cause it to cycle between one of these three statuses which are detailed below. Using .22 caliber rounds as an example:
[.22 Caliber] - Ammo type has not been added to leveled lists. Select this to add the ammo type into your game.
[.22 Caliber: ADDED] - Ammo has been added to leveled lists and will appear in the game as normal. Select this to hide the ammo type from appearing.
[.22 Caliber: HIDDEN] - Ammo has been hidden and will not appear in leveled lists. Select this to unhide the ammo type and have it appear as normal.**
You will need to wait up to 72 in-game hours after making any changes in the holotape.
IMPORTANT: Munitions used scripted leveled list injections to add ammo types into the game. This is not reversible!
**If you accidentally inject an ammo type into your game that you don’t want, the recommended action is to revert to a previous save before the ammo was added. If that is not possible, you can “hide” an injected ammo type from leveled lists. Please note, though, that this will likely cause you to see fewer items returned in ammo leveled lists.
REQUIREMENTS
None, aside from the base game.
If using the optional Vanilla Ammo Addon, the Nuka World and Far Harbor DLCs are required.
If using the optional New Vegas Ammo Names Patch, the Far Harbor DLCs are required.
INSTALLATION
This mod is offered as an .esl plugin, so it should automatically place itself near the top of your load order.
If you are using Leveled Item Fixes (which you should be, as it is a fantastic bug-fixing and consistency mod), Munitions should be loaded right after it.
If using the optional Vanilla Ammo Addon:
Munitions - An Ammo Expansion.esl
Munitions - Vanilla Ammo Addon.esl
If using the optional Reduced Ammo Patch:
Munitions - An Ammo Expansion.esl
Munitions - Reduced Ammo Patch.esp
If using everything:
Munitions - An Ammo Expansion.esl
Munitions - Vanilla Ammo Addon.esl
Munitions - Reduced Ammo Patch.esp
COMPATIBILITY AND ADDONS
Munitions is completely standalone in that it doesn’t directly conflict with any existing mods that add ammo types into the game. Additionally, no vanilla records were modified or altered in any way (unless you are using the optional Vanilla Ammo Addon or New Vegas Ammo Names Patch).
That being said, for the best experience, I strongly suggest not using this alongside other mods that accomplish the same thing (such as Caliber Complex, Armament, New Calibers, etc.). Other ammo overhauls often make hard leveled list edits, sweeping changes to ammo and projectile records, etc. which can potentially cause issues.
The following is a list of compatibility patches and add-on mods released by other authors. Go check them out and give all of the authors kudos for their work!
Munitions - Additional Ammo by PIZZASPULUNKER: A fan-made addon and framework for Munitions to add even more calibers to the game world, in the same clutter-free method that Munitions used.
Munitions - Settlement Supplies by Fliteska: Bring lore-friendly ammo from Munitions into your settlements with over 100 items added to your build menu and create yourself an armory.
Munitions Ballistics by ShanicTheMeme: Ballistic and projectile overhaul designed specifically for Munitions.
Munitions Manufacturing by MisterMoai: Adds an ammo manufacturing plant to craft Munitions ammo. Requires the Contraptions DLC.
Munitions - ECO by DankRafft: Adds Munitions new ammo types to ECO’s ammo conversion framework and adds crafting and scr4pping recipes for those ammo types to ECO’s Ammo Station.
Better Locational Damage by Zzyxzz: Includes out-of-the-box support for Munitions! Requires BLD 7.4.2 or above.
True Damage by eclix: Includes out-of-the-box support for Munitions! Requires True Damage 1.0.5 or above.
Munitions Ammo Crafting Patch by DeathByPewPew: Adds crafting recipes for Munitions ammo to the Standalone Workbenches mod.
New Vegas Workbench Crafting - Ammo Variants by Gek2Win: Adds crafting recipes for Munitions ammo to the vanilla game. Also includes patches to work with Standalone Workbenches and Equipment and Crafting Overhaul.
KNOWN ISSUES
None that I am aware of at the moment.
You can reach out via the Posts tab if you encounter any bugs or issues. Please make sure to provide your load order and a list of steps to replicate the issue, however.
CREDITS & THANKS
I absolutely could not have done this project all on my own. I’m thankful to have so many talented folks who have pitched in ideas, assets, or just bounced ideas around with me. Please take a few minutes and give kudos to the following authors for all of their help!
SEE NEXUS PAGE FOR FULL CREDITS - BETHESDA DESCRIPTIONS ARE LIMITED