Ported with Open Permissions! Thank you to Tenhats for allowing me to port their work. <3
Nexus: www.nexusmods.com
== Original Description ==
Put this mod near the bottom of your load order
This location seems like an obvious place for a settlement, so it surprised me that none have been posted yet. Here’s my rendition.
Unique Features:
Recruitable Cult(optional), assassinate the leadership(cult leader and 3 missionaries) without the initiates knowing you did it and you can adopt them as your own slightly creepy but functional settlers. A more immersive route using a short quest to expose and oust Brother Thomas is in the works, but for now assassination will do.
Grow the Cult(optional), optional file to cause Charlesview Amphitheater to generate additional cultists instead of settlers. Does not affect other settlements.
You can also just kill the whole cult and have a normal settlement.
Other Features:
Highly Scr4ppable, nearly every bush, tree, pile of trash, or other random doodad without the need of outside mods.
Regenerated Precombines
Custom Borders which perfectly match the build space.
Navmesh Precuts so NPCs will recognize that scrapped objects are no longer obstacles.
Navmeshed Rooftop of the small office behind the amphitheater.
Attack Points beyond the settlement borders from the east, west, and south.
Full Functionality such as radiant quests, minutemen quests, raider quests, recruitment, provisioners, and so on.
A Trash Cleanup Box, scrap the box located on the workbench to optionally and instantly disable most trash and debris.
Please let me know if you find any bugs and I’ll do my best to fix them. And feel free to upload images of your builds!
Installation:
To avoid installation errors please read this short guide.
This mod can be added mid-game. Save somewhere far enough away that the Amphitheater’s cells aren’t loaded before installing.
You can install this mod before completing “Emogene Takes a Lover” from the Cabot House questline but I would recommend waiting to unlock the settlement until after you’ve finished that quest. The quest still works if you’ve already unlocked the settlement, but there might be some janky interactions, so be warned.
The settlement itself is unlocked by killing the cult leader and 3 missionaries. If the cult has already been wiped out then kill the radroach hiding near the workbench.
Compatibility:
Sim Settlements 2 Compatible.
My Other Mods:
Settlement Dead Zone Fixes
Fully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
And Stay Down! Extended Essential NPC Knockdown Times
Nuka-World Raider Clutter Cleanup with regenerated precombines