(PORTED WITH AUTHOR PERMISSON)
THANKS Geckoinacan77 FOR THIS AWSOME WORK
This mod adds, 3 guns, the AK, the Galil and the Type 93 (Fo3 chinese assault rifle) into the game, but with a twist… as a weapon platform. So you can mix and match each of them into the most BLESS, or CURSED combination possible, the choice it’s yours.
We all know that the sandbox of fallout 4 feels like it’s missing something, maybe it’s your full auto workhorse gun that you have in backup for intense firefights. In Fo3 that role was acomplished by none other that the iconic Chinese Assault rifle.
Then in the Intro of the game they show us the chinese paratroopers in Alaska with galils, but in game it’s nowhere present, until now. In Fo4 the combat rifle it’s your dmr/battle rifle (kinda) and that abomination of assault rifle, we… we dont talk about that. So here we are…
The Shi are competing with the gun runners, and recently a caravan of them where saw trading with traders in the commonwealth, after a while a lot of people are seen carrying some new arsenal…
This mod adds, technically 3 guns, the AK, the Galil and the Type 93 (Fo3 chinese assault rifle) into the game, but with a twist… it is, a platform. So you can mix and match each of them into the most BLESS, or CURSED combination possible, the choice it’s yours. The possible choices or combinations are:
Ak family (Mariner):
- Aks-74u
- Aks-74n
- Dragunov (Kinda, only barrel, stock)
- East German mpi-aks-74nk
- Hungarian AKM-63
- AK-112 (yes, from the classics)
- AsVal (Kinda, only barrel, magazine)
Chinese family (Type 93/army):
- Type 93 (Chinese assault rifle)
- The Fo4 cut content one
- Shorten Type 93
- LMG variant of the Type 93
Galil (PARAs):
- Galil ARM
- Galil AR
Features
It adds the three main variants into the game, in vendors and in level lists by script injection. They will appear in the hands of gunners and raiders after level 5, the former will have better kit it up guns than the latter.
There is a lot of randomization of the parts, so you will find interesting setups on your enemies, for people that doesn’t want to engage too much with the modification system of the game. But… all guns will have worse internals… (worse what?)
Receivers will give you the different guns, each with i’ts own reload animations, caliber and feel, so the damage will be handle by the new Internals mod slot, they will have the role of your regular vanilla receivers (damage and requirements). Inspired by the stalker trilogy.
Referencial attachments, if you see the screenshots you would probably recognized familiar attachments from other games, if not… you would not notice at all
Cammo system, each of the three guns has one cammo, each based in different military campaigns of the Fallout universe.
In total, 3 receivers (4 standard, 3 without dust covers, one .45 cal, one .38 cal and one DMR designated .308), 17 barrels, 14 magazines, 12 stocks, 12 sights/scopes, 9 muzzle attachments, 5 damage upgrades and 3 cammos
Requirements:
Nukaworld
Credits:
- Hitman47101 for the majority of the animations, if you like the vanilla handmade ak, then his animations are a must!
- TheRizzler1 for his amazing tutorials
- Shiagur42 for the blender animation export tools!, seriously without those there would no be any custom animations in this mod
- BadPup for the Pynifly tools and saving me HOURS of time with it
- And above All :Geckoinacan77