Adds DLC enemies (and some rarer base game ones) to the LLs of base game enemies, and makes some other minor adjustments to various creatures. DLC creatures are rare compared to base game enemies. Doesn’t touch creatures like Rad-chickens and Rad-rabbits, I recommend using another mod like “DLC Creatures in the Commonwealth” by johnny3tearsuxa that adds those enemies manually (along with set spawns for most enemies listed below). If you use a mod that affects enemy health scaling, place it below this mod.
~~~Level List Changes~~~
Most DLC enemies start spawning at half their base level or higher instead of at level 1 like they do in the DLCs, depending on what the other enemies in the LLs they’re added to.
New type of Attack Dog that uses Dogmeat’s model added
Two new types of Mongrels added: Dog (uses Junkyard Dog model) and Mutt (uses Dogmeat’s model), added to Mongrel LLs along with Wolves from Far Harbor
Rat-rats added to Molerats LLs
Radgazelles, Brahminluffs, and Far Harbor Radstags added to Radstag LLs
Gorillas, Ghoulrillas, and Far Harbor Yao Guais added to Yao Guai LLs
Cave Crickets and Rad-ants added to Radroach LLs
Flying Ant Swarms added to Bloatfly, Bloodbug, and Stingwing LLs
Bloodworms added to Radscorpion LLs
Hermit Crabs (rare) and Nukalurks added to Mirelurk LLs
Fog Crawlers and Nukalurk Hunters added to Mirelurk Hunter LLs
Gulpers, Anglers, and Nukalurk Kings added to Mirelurk King LLs
Nukalurk Queens added to Mirelurk Queen LLs
Gatorclaws and Quantum Deathclaws added to Deathclaw LLs
~~~Other Changes~~~
Made certain types of larger enemies scale with the player (for creature types that didn’t already have one), including Ghoulrilla Kings, Devolved and Rabid Radstags, all Nukalurk types, Venomous Bloodworms, Quantum Deathclaws, and Albino Gatorclaws. Insects and rats were left alone.
Replaced the Concord Deathclaw spawn with a Gatorclaw instead. Mostly just because it’s an alligator in a sewer. It’s also the same level as the Concord Deathclaw, so it’s the lowest level Gatorclaw in the game.
Halved the level requirement for Deathclaw and Gatorclaw spawns, eg a level 50 will start spawning at level 25 now.
Cleaned with FO4Edit.