Ported with Open Permissions! Thank you to TheWetHarmonica for allowing me to port their work. <3
Nexus: www.nexusmods.com
== Original Description ==
A pack that adds several science-themed muzzle attachments to a variety of guns. Infuse your bullets with Fire, Radiation, Electricity, Plasma, Cryo, Acid, or accelerate them with Gauss.
Here’s a little something for you science enthusiasts, who are finding your guns to be a little stale for your tastes. Here’s a collection of muzzle attachments you can apply to many of your ballistic weapons in order to change up their performance somewhat. These have been tuned and sculpted to maximize immersion, while giving you some interesting gameplay effects to consider and diversify your build.
Currently, the available attachments include;
Igniter (Science 1) - Lights your bullets on fire, to put it simply, setting the target on fire and dealing a small touch of Fire Damage as a bonus. Burns out quickly, reducing your weapon’s performance at range.
Irradiator (Science 1) - Irradiates your bullets in a violent gamma ray flash, allowing them to irradiate targets for 50 points of rad damage; now any gun can be a Radium one.
Shock Coil (Science 2) - Energizes your bullets with an electric shock, giving them a bit of energy damage over time. Critical hits can briefly paralyze enemies, but will be half as damaging.
Plasma Infuser (Science 3) - Boosts your bullets with plasma infusion, giving them a healthy dose of energy damage. Critical hits turn enemies into puddles of goo—perfect for harvesting nuclear material from.
Endothermic Nozzle (Science 4) - Cryolates your bullets, allowing them to steadily slow and freeze enemies—or flash-freeze them with critical hits. Adds a touch of cryo damage as well. The frost can gum up the performance of your gun, however, slightly slowing firing speed and reducing accuracy.
Electromagnetic Accelerator (Science 4, Gun Nut 2) - A gauss-based accelerator array that speeds up your bullets, increasing their damage and range, and adding a touch of energy damage as well. The slow recharge rate, however, demands the significant tuning down of your gun’s firing speed. And with every boosted force comes an equally boosted opposing force—expect heavy recoil.
Acid Sprayer (Chemist 2) - This ingeniously cruel device coats your bullets in a layer of acid, inflicting poison damage over time and reducing the target’s damage resistance by 20% (less than the Acid Soaker’s 50%). The corrosion dealt to your bullets, however, reduces their own ballistic damage effectiveness.
Supported weapons currently include: 10mm Pistol, Submachine Gun, Combat Rifle, Combat Shotgun, Assault Rifle, Hunting Rifle, Lever-Action Rifle, and the Handmade Rifle. Partial support for the Double-Barreled Shotgun, .44 Revolver, and the Radium Rifle. Also updates the Plasma-Infused Legendary Effect.
I built this mod because I wanted to see more interesting takes on weapon modifications, especially for ballistic weapons, while feeling as appropriate for the game as they can. Balancing-wise, these have been built to take up the same slot as suppressors and compensators/muzzle breaks, and provide little to no benefits in terms of recoil compensation, as to allow those to retain their own value. I’ve included Fire and Cryo damage types with the intent that these would be used alongside mods that incorporate those damage resistances into the game (such as Natural resistances or this mod), but I’ve hopefully scaled them down low enough that they shouldn’t be too overpowered in the vanilla balance.
I mainly made it for myself, to be able to quickly patch onto modded weapons—as well as a bit of a proof-of-concept for potential future weapon mods of my own—but I encourage others to use some of what I’ve consolidated here to build new things. I may add more to this mod as inspiration strikes, as long as I can build or collect assets of appropriate quality, and I may make continued improvements to the mod as per recommendation.
Credits
OCZ: Several FX meshes, including those featured in Better Plasma Infusion. Many of the FX I created were derived from her work, and this mod wouldn’t be possible without her.
jkruse: The Torch, Electric, and one of the Rad muzzles (as featured in the Lore Friendly 5.56 Collection), the Cryo muzzle, the10mm’s Gauss muzzle (derived from Marksman’s Mistress), as well as the rifle variant, as featured in The Attachment Pack (which I recommend as a great accoutrement to this mod for more technical weapon modifications).
micalov, Spadey, Alexerator: Additional small assets used to produce some meshes in this mod.