This mod renames items with tag prefixes so that they will sort better in the inventory. The vision behind the sorting method is to:
- Group like items together (notes, holotapes, keys, food, chems, etc)
- Sort the most commonly used items near the top for easy accessibility
HUGE OVERHAUL for 11.x
VIS 11.x no longer requires AWKCR but instead uses a very lightweight VISKeywords.esm which only contains the Armor and Cosmetics keywords necessary to sort these items. Patches compatible with VIS 10.x and AWKCR will not work properly with VIS 11.x if the patch relates to Armor, Clothes or Weapons. Since removing AWKCR mid-playthrough isn’t safe, VIS 11.x requires a clean save… either a new save or a previous save which doesn’t contain AWKCR. See details below and articles for creating patches.
Please see the Nexus page for full details on sorting, current changes, and compatible mods.
www.nexusmods.com
Known Issues
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- Armor, Power Armor and Weapons existing in the inventory or containers when the mod is installed will not be tagged. Tagging will update when the item is modified at the crafting station. This assumes that the item name has not been modified by the player (which locks the name of the item) and are not unique weapons or armor which lock their names at generation due to how they are generated. For the same reason, items tagged by VIS will retain their new naming after the mod is unloaded. See spoiler for best workaround:
Spoiler: Show
- Drop the item on the ground within your settlement
- Enter settlement build mode
- Store the item in the workshop from build mode
- Exit build mode and retrieve the item from the workshop. The name should be updated.
Cobalt, Gallium, Hydrocloric Acid, Tungsten and other items used for that quest are not sortable. I renamed the objects, but they come up as “[Quest] Unidentified Sample XXX”. When they are identified as part of the quest, a script alters the names of the objects.
Named unique armor and weapons that were generated prior to loading this mod will not be sorted.
Quest items tagged as [Quest] retain their tag even after they are no longer needed for the quest. It would require significant scripting to fix this problem and would create potential problems and incompatibilities. Most items can be manually renamed at the workbench where you can assign the correct tag to the item causing it to be sorted differently.
The main quest item “Network Scanner” breaks the quest if it is renamed via xEdit. It is therefore not tagged by VIS.
HUGE Thanks! to Valdacil for allowing me to port this amazing update to console!
Public permission to port this mod is given to me in the comments on Nexus
www.nexusmods.com
DO NOT bother the mod author with issues. If their are any problems contact me at r/TheVaultGirl or Dani50420 on Nexus.