Credits to skyquest (win2009)
Nexus link: www.nexusmods.com
Ported with open perms; this is the most up to date version of this mod.
Adds over 300 NPC’s who traveling the Commonwealth, Far Harbor, Nuka-World.
FO4 NPCs Travel
Please do not delete/trash this mod’s NPC (dead body) by the function of other mods.
This does not cause a crash, but you will no longer encounter deleted NPCs.
Unfortunately, there is currently no best solution.
If you have the “Settlement Tidy Bot” installed, please set mod compatibility settings in the configuration menu.
The problem of unavailability of holotape.
If you are a Creation Club user, please install this mod in the middle of the process. I am not interested in Creation Club so I cannot confirm. Khimera says in his bug report that “It isn’t starting up because of the amount of creation club content being spammed at the beginning of the game.” So, for example, install it after you get to Sanctuary.
Adds over 300 NPC’s who traveling the Commonwealth, Far Harbor, Nuka-World.
Travel extensively and encounter in various places.
Travel destinations are determined randomly.
Travel destinations is more than 400 places.
Some travel destinations are unlocked by quest achievement or specific conditions.
All NPC will reset after a elapse of 10 days.
The mod start after the escape from vault 111.
The following features can be configured in the [NPCs Travel Config]:
- Number of NPC
- Relations with Player
- NPC Service
- Settlements visit
- Ignore Location
- Fast Respawn
- Large Group
- Holotape settings
The [NPCs Travel Config] is holotape that will be automatically add to inventory after the mod start.
If holotape is not added for some reason, please craft it at the chemistry station. Then the mod will start in real time within one minute.