Ported with Open Permissions! Thank you to ValianceD for allowing me to port their work. <3
Nexus: www.nexusmods.com
== Original Description ==
What does this mod do?
Cleans/disables the normally permanent trash, junk, debris, grass, vines, hedges, shrubs, plywood, fans, picket fences
No modifications were made to objects that are normally scr4pable in the build zone.
All The houses (roof, walls and foundation separately) can be scr4pped down to the ground, but they will still appear from very far away.
Bridge repaired or original! Gives 3 different options for bridge going into Sanctuary, look for the button on the pillar beside the Sanc sign.
Makes most of settlement Scr4pable:
All parts of the houses/carports can be scr4pped. Animations disable when walls/carport is scr4pped.
Stand alone kitchen counters (3)
All Bathroom related items, Sinks, Showers, Racks, Dispensers, etc.(30+)
Desk with computer, if scr4pped removes computer.(1)
All counters in all houses.
Player home Fireplace scr4pable(1)
Sanctuary Sign, only get one so be careful with it!
Large hedges
Tree in center of road circle
Fallen tree on roof, by scr4pping roof.
Light effects now disable completely when source is scr4pped. Disabled light effects w/o a source.
Shrubs Codsworth cuts can be enabled/disabled using options button on workbench.
Instead of just making some objects scr4pable, it replaces multiple objects with workshop buildable versions:
All playground equipment
Oil lanterns - light effects scr4p with them (Lantern on patio table still scr4ps with the patio table).
Dead “Fancy” lights in the SW house
Adds in all the Halloween decorations in game as workshop buildable (11 in total)
Decor -> Wall Decor -> Misc ->
Cat poster
3 x Pumpkin Posters
5 x Banner Posters - Happy Halloween, Halloween, Boo, Trick or Treat, Mini-Pumpkins
Skull and Skeleton
Landscape/Terrain overhauled:
Anywhere the ground was above the road or sidewalk was moved down.
Removed grass from interior locations
Flattened terrain underneath each foundation as they are now scr4pable.
Terrain raised around the outside base of the house foundations a little bit to make areas flatter (usually)
REQUIRES download of: Vilance’s Library Support Plugin, adds over 24 new workshop items, prevents duplication of workshop objects across the various DCnR mods
Other Major QOL/Performance Features:
Uses a button on the workbench to make Mama Murphy commandable again.
Same button can be used to enable/disable hammer and sitting animations.
Full navmesh rebuild - takes into account the updated terrain and the scr4pable houses and other objects.
ESL Flagged, does not count against 255 max plugin count.
Precombines/Previs rebuilt, QC tested all 18 cells for collisions/visuals.
Mod Compatibility & SS2
To improve compatibility load the mod last.
This is a stand alone version, not specifically patched for SS2 or any other mod series.
Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.
Load Order and Visual glitches “Breaking Previs”
Place this mod below any other mod that alters precombines.
Cleaner Settlement Pro-tips & Help:
Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scr4pable, and occasionally normally NOT removable objects (when Precombines are not affected), all automatically via holotape. Multiple options in tape including keeping trees.
To use the mod, run the “Raze my settlement” holotape, select “Raze” option to auto clear the settlement.
Scr4p That Settlement - Allows you to scr4p more objects without breaking precombines.
Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
Please share your cleaning pro-tips with me.