Credits to LtCommander and codeblackcrash
Mods ported and merged with Open Permissions; compressed to 1K; (this mod is compatible with the See Through Scopes patch mod already on Bethesda.net, if you want to use it with STS which I highly recommend.); this mod requires MUNITIONS
DKS-501 Sniper Rifle - Standalone Nexus link: www.nexusmods.com
The iconic long range weapon of the Fallout Series makes its return as a fully moddable gun in the Commonwealth! This is the latest version of the DKS-Sniper available on Nexus and Bethesda.net (V. 1.5)
DKS-501 Sniper Rifle - Unofficial Update Nexus link: www.nexusmods.com
ABOUT
An unofficial update to LtCommander’s DKS-501 Sniper Rifle mod that contains a number of adjustments, bug fixes, tweaks, additions, and more.
FEATURES
Made a number of balance adjustments to the weapon (decreased damage and increased bash damage) to bring them more in line with vanilla offerings.
Completely overhauled receiver upgrades- these now offer a traditional upgrade path from Standard to Advanced.
Other attachment upgrades were also rebalanced to more closely match the upgrades found on vanilla weapons.
Added the ability to change ammo types for weapons- .308 caliber (default), .223 caliber, .50 caliber, 7.62mm, and .38 caliber (Hub Special unique). This doesn’t cost any materials but does requires investment in the Gun Nut perk to change between all 4 types.
Sniper rifles rechambered to .223 caliber and 7.62mm will use the “yellow warning stripe” receiver pattern (as seen in the classic Fallout games).
Sniper rifles chambered in .308 caliber and .50 caliber still use the standard receiver pattern (as seen in Fallout 3 & New Vegas).
Increased the range of all sniper rifle variants so that they will have a longer minimum and maximum range compared to vanilla weapons.
Renamed weapon to Sniper Rifle.
Adjusted crafting recipe and perk requirements for a handful of weapon attachments- in many cases, lowered the material requirements for crafting upgrades.
Adjusted (and added) mod collections and object templates so that weapons that appear in the world are more consistent with vanilla weapons.
Added missing crafting recipe for the short recon scope.
Added a circle reflex sight and non-makeshift short scope as new attachment options.
Added new scripted weapon LL injection- makeshift versions will start appearing on Raiders, Nuka-World gangs, and Rust Devils starting at level 20. Standard versions will start appearing on Gunners, Railroad agents, Minutemen, bosses, vendors, and as legendary drops starting at level 25.
Makeshift versions have a chance to spawn in the world rechambered to .223 caliber or 7.62mm.
Standard versions are always found in .308 caliber. The only exception is for those found on legendary enemies, which have a chance of appearing in .308 caliber, .223 caliber, 7.62mm, or .50 caliber.
Added custom naming rules (INNR) via script so that weapon names will better reflect their attachments, caliber, and weapon skin.
Took inspiration from and carried over some changes found in DankRafft’s DKS-501 Sniper Rifle - Weapon Integration Project mod- specifically, how that mod creates WEAP records for each unique variant and changes the original mod’s CustomItem_ LVLI records accordingly.
Incorporated fixes from Vladornot’s Classic Sniper Animation Fixes mod.
Incorporated firing and reload sounds from snt2045’s Power DKS-501 mod. These do not overwrite any of the vanilla hunting rifle or .50 cal sounds.
Weapon paints/skins now use the default weapon material attachment point and can be added and removed from all sniper rifles, included makeshift and unique variants.
Separated legendary effects from the weapon skins so they can be added/removed independent of each other.
Reworded parts of the Off to Vegas letter that is found in the same container as the Gobi Campaign scout rifle.
Adjusted a small handful names and descriptions to match the vanilla game’s naming conventions.
Due to the new leveled list injection added by this mod, a new save is recommended so that the weapon isn’t added twice into your game.
While not technically required, Leveled Item Fixes by DankRafft is recommended so that the new leveled list injection works properly..
CREDITS & THANKS
LtCommander for the DKS-501 Sniper Rifle mod
DankRafft for the Leveled Item Fixes and the DKS-501 Sniper Rifle - Weapon Integration Project mods
Vladornot for the Classic Sniper Animation Fixes mod
snt2045 for the Power DKS-501 mod