This is the original PC version of my Ultimate Decal Remover GOTY mod. Unlike the console port for Xbox, this version works with precombines and is intended for games using stock assets only
NEXUS MODS NOTE: For personal reasons, I have removed any mod I have ever made from Nexus Mods and have no intention of hosting any content there again for any reason. I give full permission for others to host it there so long as I given due credit and this page is linked to. Those who do this are fully responsible for maintaining the Nexus page and must handle all future maintenance of the mod there, as this mod is finished and I’m not working on it any further.
This mod was made after I had recently completed a mod to decrease the amount of raider and super mutant gore you have to see in the Fallout 4 game world. I decided on a far grander project after realizing how much I could change up simply using the in-game assets and an ESP file.
Makes the textures and meshes of the Commonwealth look much better using an ESP only, with no external textures and meshes. (on Consoles, I was required to package some files due to how the porting works. PC does require a few blank mesh files as well)
Specifically, removing and/or modifying the “decals” that were making the Fallout 4 world look uglier.
I had several goals in mind. First, I wanted to see a lot of textures minus all the fake wear, grime, and damage filters Bethesda slapped atop them. I also wanted to see some of the better textures and some of the textures that looked really nice over a lot of the more low-quality, dingy, and colorless stuff. I wanted to do this with in-game assets only so I could make this console friendly. Finally, since I love build anywhere mods and scrapping mods, I wanted to make sure this remained compatible with those with minor if not no conflicts.
This mods satisfies all the above conditions.
For now, it only covers the stock game and the major expansions, but it is intended to cover all expansions except for the High-Resolution Texture Pack (though it does not conflict with it). I may, depending on need, provide patches for certain Creation Club content.
NOTE: If you do not have PreCombines disabled, some changes will not be reflected to objects that are precombined by default. Most of the other benefits will carry over, minus some model changes.