Any problems you encounter with this mod, reach me via discord @cernunno
Credits to zalteredbeastz for allowing me to upload this
Optimized for the sake of storage space.
Added custom sound effects for the flashbang grenades
Original Description
Includes 3 modules to let you choose between lethal or non lethal approaches :
M9 Tranquilizer (model by Moniterman)
One dart to the head instanly knocks.
To the chest, 8 seconds to knock.
To the limbs 14 seconds.
(don’t work with robots, and specific body parts equipped with armored protection)
Tranquilizer effect is stackable. Shoot again to speed up the knock down.
There is two receivers : default non-lethal and lethal (targets will die of overdose).
M9 INSTRUCTIONS: To get the M9 Tranquilizer craft it at a cooking station. You can craft tranquilizer darts as well.
Blunt weapons KO
One hit to the head can knock down. A powerful attack to the chest can disarm.
Incapacitating grenades
- Sleeping gas grenade : /!\ CAUTION : Do not use without wearing a gas mask. 10 minutes sleeping dose.
- Flashbang : Targets get stuned during 7 seconds.
- Mustard gas grenade : /!\ WARNING )*( : Do not use without wearing a gas mask. Death risk.
INCAPACITATING GRENADES INSTRUCTIONS: You can craft them in chemistry workbenches.
Hint: To loot press the cancel button (to cancel current order), and talk to the uncounscious targets to display their inventory.
KO duration : 10 minutes.
/!\ Know issues :
Sometimes animations can be buggy.
When a target fall unconscious the hold up sounds are triggered (I plan to remove it, but don’t promise anything).
Planning features or wishes:
- Make a disguise system. For example if you wear raiders clothes you’ll be shot by raiders rival factions (even if they were your allies before except companions). Your cover can be blown if you walk too close or if you don’t wear a headgear that hides your face (the distance can depends on a perk with 3 levels tied with charisma).
- Restrain enemies (or animals) and send them to a prison in your camp, to eventually convice (or tame) them to join you as settlers (idea by And4077 and Kojima).
- Knock down enemies by crippling their heads with the grip of your weapon (secondary attack).
- Add a red laser to M9.
- Turn off the hold up speech when targets fall unconscious.
- x4 xp bonus when knocking down enemies, and no xp when killing KO enemies (help needed with scripting. If you are interested in this project and you are willing to help, please tell me).
Special thanks to FF7CloudStrife and Moniterman to give me the permission to use their M9 ! (www.nexusmods.com)