Ported with Open Permissions! Thank you to Crouching OVME/samuel181093 for allowing me to port their work. <3
Nexus: www.nexusmods.com
== Original Description ==
Adjusts NPC accuracy based on the type of enemy and the Faction they belong to. No more being sniped by a Bloatfly!
This edit changes the way the game handles NPC accuracy, I have taken into account the type of enemy, and also the faction they belong to.
For example:
Creatures such as bloatfly’s, bloodbug’s etc have had their accuracy decreased. Why can they shoot you with their goo so easily? Who knows.
Standard raiders are jacked up, probably on drugs and therefore this will affect their aim. I imagine they’ve had no military training prior. So their accuracy has been reduced.
Raider bosses, however, have more accuracy than normal, I see these guys as having had their fair share of fights, and so know how to handle a weapon. Still lower than vanilla.
Gunner and BOS soldiers have above average accuracy, sort of goes without saying these would have had training at some point. Still lower than aimbot vanilla.
Synths are robot killers. they are very accurate. They probably have V.A.T.S of some kind. So they aren’t far from vanilla accuracy, vanilla is 100% - I’ve taken them down to about 90%.
All DLC is included and follows this format. IT JUST MAKES SENSE.