This is an up-to-date version of Looted World by Dank Rafft. This is the All DLC version. Use the Base Game if you don’t have DLCs.
Thanks to Dank Rafft for allowing permission to port this mod.
Nexus: www.nexusmods.com
== Originial Description ==
This mod exists for four reasons:
It doesn’t make a whole lot of sense that in the 200 years from bomb drops to the present people struggled with surviving but didn’t come up with the idea of utilizing the resources that got left behind after the war. The game features scavenger NPC but they don’t seem to scavenge anything. And vendors restock their supplies from thin air. Now the world actually feels like every single resource is put to good use or is turned into money.
I don’t like that the game world is cluttered with mostly unnecessary objects that serve no real purpose other than dragging down performance.
I wanted to know by how much those objects affect performance. Spoiler: Not as much as I expected, but it’s definitely noticeable.
I wanted vendors and money (including related perks) to be more meaningful. Now you have to buy your resources from them instead of finding an overabundance pretty much everywhere (as if you were the first human being in those areas).
<<< FEATURES >>>
This mod doesn’t affect precombined meshes or PreVis data. If you install this mod into an already running playthrough you’ll have to wait a couple of in-game days for all the cells to reset and the changes to take effect.
This mod affects the following items:
placed and leveled junk items (items with components that can be used to craft items)
placed useless trash (“Burnt Magazines” and the like, those would have turned into dust by now anyway)
some placed and leveled consumables (drinks, food, meds, chems, etc.)
placed armour and clothing
some leveled clothing (e.g. in suitcases and dressers)
placed weapons
placed ammo
Vendors are left untouched and inhabited areas had the amount of items reduced.
All fixes from the Unofficial Fallout 4 Patch got incorporated/forwarded.
<<< FAQ >>>
Can I update the mod mid-playthrough?
Yes, updates in a running play-through are possible and recommended unless the changelog specifically says otherwise. So, for your own good, form a habit of reading Patch Notes / Change Logs before updating any mod. That saves you from a lot of trouble in the long term.