Changes values so that initial damage is akin to being hit by a glass bottle or struck by broken glass, fire lasts longer and getting hit also no longer staggers player or enemy.
I made this because I was sick of being one shot by molotovs on survival especially when in real life they don’t explode. Getting hit by one is still a major inconvenience at the beginning of the game, but now you won’t immediately die. Hooray
Ballistic damage is now 3, was 50
Duration of fire on surfaces after impact is now 20 seconds (was 8)
I didn’t change the duration of burn damage because that would change it for all weapons, not just molotovs