Thanks for the perms Micalov! All credits to him.
Add a p90 inspired institute SMG laser gun
Near complete rebuild of my old p90 inspired laser SMG.
Added to the Institute automatic rifle leveled lists via injection script to spawn from lvl 15 on Synths
Will use either vanilla institute weapon textures of what ever retexture you are running and will also work with creation club skins for institute weapons.
Attachments:
Muzzles: Beam focuser, gryoscope, Pulse emitter (turnsit into an energy bolt) and frequency shifter (basicly sciencey supressor)
Scopes: Reflex, Short scopes including faux see through scout scope, 3 colour choice of laser aimer
Receiver: Standard energy types all lasers have
Grips: Stock, marksman and recoil
Receiver Addons: Extra modification slot with some small visual changes, empty, extra capacitors(increase damage slightly) and enhanced cooling (increased rate of fire)
Also has a Damage multiplier option so you can adjust the damage to your liking if you believe it to be to low upto +200%
The black textures in some screenshots is Dark Institute retexture by secretagent99
Tools used:
Blender
Nifskope
BSA Archpro
Dank Injector scripts
Exedit
CK
Notepad++
HXKpack
Credits:
Animations and reload sounds - p90 mod www.nexusmods.com Theshinyhaxorus, Bwones, Hitman47101, Sounds from New World Interactive who allow asset use in mods
Diacute for animation edit fixes
OCZ for silencer muzzle projectile effects and variious other help over the past few years with stuff
Jkruze for the laser aimer base nif
Cadavver, GRY, Diacute for animation help on the original
Spadey, gry, gek, pinedog, peg, dak, bp42, Jviole, Winter19 Alexarator and many others on dakcord for help with this and other projects over the time be it technical or just ideas/sudgestions (if I missed any one specific please let me know).
Nexus for hosting
Bethesda for Fallout 4
Startakor for bethesda.net upload
GRY for screenshots (the preset and hair is not availible so please do not ask)
Permissions:
The animations are free to use obviously, however the mesh assets are not without my permission first please, will unlock permissions once finish my full ITO redux, the eception being if your making something like a see through scope patch.