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3 in 1
- Radioactive Areas Emit Green Light
- Mushroom Lights Gone
- Glowing Sea Ground Lights Removed
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DESCRIPTION
- Sources like rad barrels, nuclear generators and radioactive places emit green pulsing light. Tint and coverage depends on the source strength and it should be exactly where radiation is. Adds almost 1200 lights in total.
- Removes over 1700 lights from mushrooms: On trees in forests, brain fungus, glowing mushroom (texture still glows but there is no emitted light), some random lights in caves
- Removes all Glowing Sea lights, almost 500 (First mod adds some green lights there)
IMPORTANT INFO
- No Far Harbor worldspace edits due to crashes.
- No precombines touched.
I don’t expect any donation, but here is a link anyway:
www.paypal.com
Discord for contact:
discord.com
I am busy modding, but will reply eventually. ;)