A long while ago I demoed the idea of Throwing Knives where it isn’t a grenade slot item and it’s all animated and what not. I finally got around to finishing that and so yeah, that’s what this is lol
HOW TO PLAY
The weapon can be found inside of the Slocum’s Joe Corporate HQ in the Overseer’s office (coc SlocumsJoeHQOffice). The last photo shows the Knife on a desk.
Once obtained for the first time, the knife can then be crafted at a Chemistry Bench under THROWING KNIVES. There are a few options there. There’s the weapon, the “ammo”, the melee knife version and the grenade throwing version.
For console commands: ‘help select 4 weap’ or use XX000F99 for the weapon and XX000F9C for the ammo
While this weapon is primarily built around being in 1st person, it does technically work in 3rd person but not very well. The game really didn’t want me to do this lol. 3rd person works well enough for VATS but keep in mind this is going to be a 1st person kind of mod, don’t even try this for 3rd person lol. Also, like the power fist, it doesn’t work in power armor.
They can also be legendary, the Throwing Knives was added to the random Legendary roll. Starts showing up at level 20. I thought having legendary versions could be interesting though some may not work right like Explosive.
The crafting options:
- Like a gun, the Select Throwing Knife weapon needs the ammo below.
- The Throwing Knives option crafts 5 knives of ammo each time.
- Select Melee Knife is exactly as it sounds, I already made the model so I figured there may as well be a melee version.
- Throwing Knife (Grenade) is for throwing knives in your grenade slot to be used with other weapons or this mod!
And of course, enemies hit with the knives will have the knife on them for you to pick up again. Doesn’t work if you miss an enemy though.
INSTALLATION
Installs like any other mod. No DLC or Mod requirements.
COMPATIBILITY
Vanilla compatibility: This mod makes a persistent edit to one interior cell (SlocumsJoeHQOffice) but doesn’t break precombined.