Credit - locnlol (www.nexusmods.com)
Ported with permission [stated]
Straight port - no modifications
See also: (Both add substantial Rads to the Glowing Sea based on weather and proximity to the Crater of Atom)
Glowing Sea Glowing Critters - Enhanced (-) - Fewer rads in Glowing Sea than “Enhanced (+)”
Glowing Sea Glowing Critters - Enhanced (+) - More rads in Glowing Sea than “Enhanced (-)”
From locnlol at NexusMods
This mod replaces the spawns for most creatures in the glowing sea (deathclaws, radscorpions, stingwings, bloodbugs, bloatflies, molerats and ghouls) by their glowing variants.
For creatures that have more powerful variants than “glowing”, new variants are created that add the stats of the more powerful variant with the looks of the glowing variant (for example : you may rencounter a glowing radscorpion with the stats of a deathskull radscorpion, but only in the glowing sea).
For Deathclaws, the variants combine the unique meshes with the glowing skin : for example a glowing savage deathclaw has one horn and a glowing skin. Their stats are also based on the more powerful but less spongy variants (savage deathclaw through mythical).
For Ghouls, as they come in huge numbers I thought it would be extremely annoying if they were all as powerful as glowing ones, who are intended to be bosses. So I’ve added new weaker glowing ones as replacements (glowing roamer, glowing stalker and glowing reaver, with stats based on the regular ghoul of the same name). These will only spawn in the glowing sea as well.
Compatibility: This mod only modifies some vanilla spawns. It also creates new NPCs that are mostly templated after vanilla NPCs. It should be compatible with most mods, including balance mods and such, as long as they don’t outright delete NPCs.
- With or without DLC
- Cleaned with FO4Edit