ZSZ Makeshift Weapons Ammo Pack (no other DLC needed)
Allows crafting of all ammo and throwables added by the Makeshift Weapons Pack
Adds a discoverable map marker for Suggs’ Store
Increases vendor supplies of the more basic ammo types (nails, sawblades, baseballs)
Adds breadcrumbs to find Suggs from other weapon vendors
Fixes some bugs:
- Baseball launcher: VATS attack queueing errors, ammo duping. (submitted to UFO4P as #34038)
- Sawblade launcher was missing from weapons vendor lists (except Suggs)
Crafting added for: - 40mm frag grenades
- Piggy Bank mines (= tier 2 bottlecap mines)
- Piggy Bank launcher bombs (= tier 2 mini nukes)
- Piggy Bank grenades (= throwable piggy bank mines)
- Nailgun nails
- Sawblade disks
- Baseballs (regular, for crafting ‘modified baseball’ ammo)
Crafting fixed for: - Modified baseballs
- Flammable baseballs / Fire muzzle
Rebalances some of the more OP aspects of the Makeshift weapons.
Sets realistic weights, balanced recipes, and balanced caps values.
Sets realistic projectile speed/force/range for 40mm frag grenade.
Set realistic AoE for 40mm explosion (70% radius of hand grenade).
Reduces the throwing range of the heavy Piggy Bank Grenade.
Fixes the speed, gravity and impact force of the baseballs so they don’t send cars up into the air.
Stops flaming baseballs persisting on the ground.
TO DO
Add the recipes to this Description
Ammo factory integration (DLC version)
Integration with Munitions mod
Unlock additional receivers and ammo types.
Some crafting conditional based on having the Marvin schematics (probably track quest stage)
Prevent conflict between baseball launcher fire muzzle vs explosive receiver