I wanted to create a Slide mod without F4SE requirements. It’s on Nexus but uploaded here for visibility.
[Description]
Available in 1st/3rd peson, triggered by sneaking while sprinting. The slide animation is played in 3rd person and returns after 1.2 second if it was 1st person.
AP cost = 30, Iframes = 1.2s. Currently the mod does not have a configuration holotape. Slide is only available in “Weapon drawn, not jumping, current AP equal to or greater than AP cost.”
(Version 1.2) - Added “Toggle Anim Type (Slide Mod)” AID to chemistry station and player’s inventory. SlideType_1 = Default Animation, SlideType_2 = Alternative Animation, SlideType_Roll = Alternative Animation and -25% AP Cost/iframes.
Notes: Just in case, iframes = invincibility frames. For convenience, iframes is still an available term even if it is sec. Technically, this mod toggles the SetGhost() function and ignores all hits.
[Q&A]
Q: Does this mod work in first person?
A: Yes, but the slide animation is played in 3rd person.
Q: Does this mod work with power armor?
A: No, because I can’t make animations.
Q: Does this mod support gamepads?
A: Yes.
Q: Hotkey/MCM?
A: No, because it’s F4SE.
Q: Holotape?
A: No, for now.
[Changelogs]
1.01 (Hotfix): Fixed missing slide sound.
1.1: Fixed an issue where camera height for sneak was not applied after Slide.
1.2: Added “Toggle Anim Type (Slide Mod)” AID to chemistry station and player’s inventory. (SlideType_1 = Default Animation, SlideType_2 = Alternative Animation, SlideType_Roll = Alternative Animation and -25% AP Cost/iframes.) + Minor changes to slide sounds.
1.3: Added “_NoSneak” as Anim Type option. Use this if you want to stop sneaking after sliding.
[Credits]
toounx, slide/roll sound and animation. (Tactical Action Extension Package)
[Nexus]
www.nexusmods.com