Tuned for survival
Works on all difficulties.
Carry weight base = 50
Increase per level of Strength = 5
Survival: 55-100 pounds (vs. 85-175 in vanilla game)
Other Difficulties: 205-250 pounds (vs. 210-300 in vanilla game)
Strong Back perk 1 now +10 carry weight
Strong Back perk 2 now +25 carry weight
~Carry weight base + 10 Strength + Strong Back1 = 110
~Carry weight base + 10 Strength + Strong Back2 = 125 (Effects don’t stack)
Lone Wanderer perk 1 now +10 carry weight
Lone Wanderer perk 2 now +25 carry weight
~Carry weight base + 10 Strength + Lone Wanderer1 = 110
~Carry weight base + 10 Strength + Lone Wanderer2 = 125 (Effects don’t stack)
~Carry weight Base + Strong Back + Lone Wanderer = 150
Power Armor “Base” Strength increased from 0 to 50 (in addition to Strength Perk increase added by standard game settings)
Power Armor “Calibrated Shocks” now +25 carry weight each leg
Standard Armor “Pocketed” legs and arms +2 carry weight each leg and arm
Standard Armor “Pocketed” Torso +4 carry weight
Standard Armor “Deep Pocketed” legs and arms +4 carry weight each leg and arm
Standard Armor “Deep Pocketed” Torso +8 carry weight
Full set “Pocketed” armor +12 carry weight
Full set “Deep Pocketed” armor +24 carry weight
Companions have slight reduction to carry weight in Survival with the exception of Dogmeat and Danse.
Dogmeat carry capacity set to 25 across all difficulties (can be overwritten by Dogmeat mods that increase capacity)
Static Dogmeat carry eliminates survival carry bug, increasing Dogmeats carry capacity to non-survival levels.
Danse carry capacity increased slightly (in survival), due to power armor (already carries more in other difficulties due to higher strength)Mods that alter the same data as listed above will be overwritten if placed after and will overwrite if placed before this mod
Compatible with “Enveloping Dogmeat”
Requires New Game
Should work with or without DLC
Report bugs to Full Load - Carry Weight at Bethesda.net in the comment section.
Cleaned with FO4Edit