Craft and scr*p ammo, craft weapons frames, craft improved wasteland armor at a new crafting workbench. New advanced and ultimate base game handgun receivers to extend their useful life.
For lore and logic if the player can craft advanced weapon component mods with perks, they should be able to make the basic frames and ammo. Finding relevant components like fertilizer and lead is painful grind for spray ‘n pray operators, so ammo scr*pping is enabled for sensible component conversions.
Crafting Workbench
All additional crafting uses a new Crafting Workbench except Omod upgrades are added at the usual armor and weapons workbenches.
The workbench can be built at any owned workshop with no perk requirements.
A [ .SKK Crafting Workbench (drop to deploy) ] MISC item can be crafted at a workbench in the [ Utility ] section to deploy anywhere in the world. The item automatically regenerates on use so you can keep moving that deployed workbench around which keeps any local inventory if you leave stuff in it. To avoid inventory confusion if you deploy in a workshop location the workbench name is [ Crafting Workbench (deployed) ] which can me moved but not scr*pped.
The workbench can offer a [ scrp Player Junk ] activation menu option switchable in the [ Utility ] section to scrp base game MISC junk items in player inventory like Fallout 76 workbenches. For a full fat DLC item aware solution, use Junk scrpper or Global Stash and scrpping instead. If a mod is already adding a third [ Space ] activation option to workbenches and this is also enabled then nothing will be shown, so you have to choose one “addactivate” menu option to enable.
AMMO CRAFTING
Most ammo crafting needs at least GunNut1 perk plus whatever is listed e.g. Fusion Cell needs GunNut1 + Science1
AMMO SCR*PPING
Any base game ammo can be scrpped with the same perk(s) as crafting in batches of 20 for a 50% component conversion yield. The Ammo Scrp MISC items will convert into crafting components, or can be automatically crunched by the SKK Scrpper or Global Stash and Scrpping solutions.
If you prefer to scr*p and craft ammo without perks and crafting, consider leasing Ammo-O-Matic machines from SKK Vending Corp. for your workshops.
WEAPONS FRAME CRAFTING
Most weapons crafting needs at least GunNut1 perk plus whatever is listed e.g. Laser Pistol needs GunNut1 + Science1
HANDGUN RECEIVER OMODS
Adds Advanced and Ultimate receiver OMODS craftable at weapons workbences.
UI WEAPON DAMAGE
Weapon damage value reported in the Pipboy is the base weapon, plus Omods plus perk multipliers (like Gunslinger), but NOT the base game difficulty factor. Apart from NORMAL 100% difficulty, the absolute value shown will never be the actual damage dealt even with zero target DR/Armor. Use Target Dummy for damage testing to see the ACTUAL damage your setup is doing to an actor.
IMPROVED WASTELAND ARMOR AND GASMASKS
If you prefer simple one piece armor to layering, Wasteland armor can be crafted or improved. Improved armor can then be modded at the Armor workbench with lining mods, Ballistic Weave and Legendary effect attachments:
SWAP LEGENDARY EFFECT OMODS
Remove base game legendary effects from weapons or armor by replacing with “none”. Keep the effects loose in inventory, then attach to any other weapon or armor all just like a normal mod.
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WARNING: Do not install this if you use AWKCR or other legendary crafting mods.
They will conflict on base game object changes.
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For the detail list of perks, components and damage values, refer to the mod home page at www.nexusmods.com
This is an overhaul of the original Craft Weapons & Scr*P Ammo By SKK [Xbox] solution, moving all crafting from the Chemistry workbench to a new crafting workhench.
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If you have read the comprehensive solution description and still need support,
use the SKK Mods Discord channel discord.gg