The Deathclaw, Gulper, angler, and Gatorclaw are set to follow the player.
Pets marked by quest are set as essential.
All pets set to talk, but with no voiced lines so you can trade etc.
Set as protected and a copy of the strongest template for that race.
Craftable spawn grenades are available at the chem lab.
Some doors are beds too.
The map marker is set to visible, and you fast travel in to the cell.
This lil workshop is an interior cell made to look like outside.
I’ll be making pelts to change the looks of the pets, and add OP buffs if that’s your kind of fun.
The only records from the game that have been edited in the placement of the door and map marker,
navmesh and renaming of that world cell { Near Oberland station }.
Script adds the zoo faction, as an ally to the workshop faction at runtime.
Plz put comments on the video youtu.be
DLC 3+4 version bethesda.net
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PC Copy- www.nexusmods.com