Changelog and Discussion: www.nexusmods.com
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Preface
This is basically a stripped-down version of ECO. Over the years I got several requests for a release like this, similar to what the original Legendary Crafting Framework was in the beginning. I felt replicating or just reuploading the same old thing is boring. Instead I decided to stick with the basic idea of those requests but ECO as a base to build it on.
I won’t add any additional features to this mod, if you want more then go and check out ECO (or its predecessor Crafting Framework).
Features
Extensive but lightweight and highly compatible expansion of the equipment and crafting system. Overhaul of the game’s legendary system. Armour/clothing/PA and weapon modifications are compatible with every piece of equipment (vanilla and mod) right out of the box as long as the item sports a legendary attachment point.
Swappable Legendary Effects
- Swap all the legendary mods the game has to offer, including the DLC ones.
Universal Equipment Modifications
- Doesn’t require patches for other mods. Works right out of the box as long the item you want to modify sports the vanilla legendary attachment point. More on that in the “In Detail” section.
- Change, balance and enhance mechanics of your weapons: ammo conversion, projectile override, firing modes, damage, recoil and firerate modifiers, etc.
- New unique effects (e.g. jetpack) for your armour, modify jump height and resistance values.
- Second material and misc effect for your Power Armor and modify it the same way as your armour.
- Add a customizable and modular Targeting HUD to your (power) armor with corpse, friend and/or foe highlighting.
In Detail - Universal Equipment Modification
This feature uses the vanilla legendary slot as an entry point for its mechanics and functionality. Because of that, the mod is able to modify all kind of equipment without requiring patches for other mods or Creation Club content. Getting this feature up and running is simple:
- Go to a workbench of your choice, select “L1: Legendary Mod Slot” and choose any kind of option in there. Even “No Legendary Effect” works if you haven’t got a spare loose legendary effect in your inventory.
- This adds the main mod slot Equipment Enhancement which lets you pick and choose what additions you want to add to the item.
- Once you’ve selected one of the options new mod slots will be added to the item that hold a bunch of additional modifications for you to utilise.
The easiest and most natural way of utilising legendary effects is by acquiring legendary items from enemies or other sources. Go to the workbench with them and remove the legendary effect by selecting “No Legendary Effect” in the menu. This will add the effect as a loose mod to your inventory. And that loose mod with its effect can be applied to other items you have without any requirement. You can limit yourself to this option by disabling legendary recipes via holotape or MCM.
All the modifiers (damage, protection, recoil, etc.) aren’t meant to be used as an additional progression system but rather tools to balance your items. If you apply them all without any form of self-restraint and feel overpowered while the game becomes boring…well, don’t blame me for your inability.
Compatibility
LMF is only incompatible with other mods that make changes to vanilla legendary effects. Period.