- Adds an alternate follower system for pack animals.
- Some animals and creatures can be captured and tamed.
- Packs can be crafted and upgraded.
Warnings:
- This is a work in progress - It mostly works, but definitely needs some more work.
- Some features are poorly or not at all documented.
- The scripts need an optimization pass or two - lots of debug functions that need to be cleaned up.
can bloat your save files. - The pack meshes aren’t especially optimized.
Instructions:
Build an Animal Trainer structure in one of your settlements.
- It can be found in the workshop menu under Resources -> Misc.
- A holotape with somewhat finished instructions will be added to your inventory once it’s built.
- This structure contains several ‘crafting’ recipes to create packs for your captured animals, convert animals to live in a settlement, and ‘order’ new animals to be captured.
A half-finished buggy way to assign settlers as guards is included, and can be accessed by building a Guard Center and assigning settlers to it.
Pack animals can be captured by using Beta Wave Grenades and Mines, which can be crafted at Chemistry Stations or Animal Trainers.
- Each animal type has a different chance of being captured by grenades and mines.
- Values still need some tweaking - it may take a lot of grenades to capture some animals.
Pack animals can be ordered around like any other followers, and include a dialogue menu with several options and commands that can be accessed by using ‘Talk’ in the main dialogue menu.
After building a pack, you can upgrade it at an Armor Workbench to add tracking capabilities and extra pack capacity. Bigger packs will slow animals down.
Also available on Github with source code.