Updated: Commando paintjobs are now only craftable, Sturgess Visor mesh replaced with different visor material, cleaned up all entries
Update 3:
FIXED more texture material mistakes
This version has the full mod, if theres any issue remember to let me know on any of my social media, links bellow
Don´t forget to follow me on instagram and facebook if you want to peak at the next projects
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Modding Instargram
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MATERIALS FOR ALL
SRB (white on white)
Rogue (similar to the railroad armored coat)
Bioscience (green on white)
Reclaimer (gold on black)
Advanced Systems (Blue on black)
Robotics (red on white)
Helmet Sizes
Infantry (no perks)
Scout (targeting effect)
Engineer (detect life effect, might add enhanced vats)
Assault (both targeting and life detection)
Rogue (no perks)
Stalker (targeting effect)
Saboteur (detect life effect)
“Heavy” (both effects)
Arms and Legs
Light, Medium and Heavy versions
Torso
Light, Medium, Heavy and Assault versions
ROGUE variants are acquired if you side with the railroad, hence the term
All pieces have linings, i added last minute a retexture for Gen 2 synth body, they will not look like enraged mannequins anymore
It doesn´t remove the paint option from Creation Club, full compatibility is still WIP
Legendary slot available
STILL NOT COMPATIBLE WITH OTHER SYNTH ARMOR MODS
A non-replacer, standalone, craftable and integrated version is soon to come, see how you can become a supporter of all my art work, links below…
I´ve been able to find every change in both new and middle game saves without a hitch, however removing it in the middle of your game will cause invisible pieces.
Consider Supporting, there´s a lot to look forward to, i just need to be able to spare some more time away from my shop, you can provide some assistance
Youtube (upload new videos everyweek)
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Patreon
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Paypal
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