Mark 28 Revamped Sentinel Site and Yangtze Edition [PlayStation]
EVERYTHING YOU NEED FOR THIS MOD CAN BE FOUND AT SENTINEL SITE!!!!!!!!
Update 1.5
- Fixed an error that prevented the user from being able to craft ammo for the luancher mod. Crafting requirements remain unchanged.
V 1.4 Updates
Sentinel Site can now launch nukes again, you can now use Mark 28 Homing Beacons to launch Mark 28’s from Sentinel to your chosen location. I have chosen not to remove the old grenade verisions, encase anyone likes it.
You can now intergrate Mark 28’s into Standard Fatman Launchers using a weapon modification. To make a Mark 28 ammo, simply go under grenades in your crafting. Logically, it requires one Mark 28 and you get free XP!
New Mark 28 Transponder Schematics allow you to craft your own homing beacons.
The Yangtze Submarine nukes, now use the same custom explosion as the Mark 28’s, stand well back!
Cleared up some stray Mark 28’s and Fatman’s in Diamond City.
Replaced Vaporization effect.
[Main Description]
I’m really not sure why this particular mod has encountered so much difficulty in being uploaded, and it now looks like I’ve got some compeition! But here is the third attempt.
I’ve got a lot more experienced with modding since I first created the first Mark 28 version, I’ve decided to go back and revisit this one, using the additional experience from my Skyrim Modding.
Since Version 1.2, I have:
Added Heat and Radiation Damage, your best chance of survival is with fully upgraded power armor.
Restored some of the visuals and added a unique Image Space.
In short this Mod adds:
Playable Mark 28 Nukes, they make a huge boom, doing tens of thousands of damage.
Added a whole load of Mark 28’s at Sentinel Site (48) that you can pick up.
Created a secret room with a huge stockpile of Mini-nukes, a terminal with some fan lore [made up, not cannon] although there are some easter eggs.
A unique MIRV 28 launcher, though this may vaporise your own gaming machine if your not carefull!