Brief description
Boss improvements (named boss, faction leader, deathclaw, behemoth, vertibird, fog crawler, sentry bot, etc.), boss leveling with player, challenging and balanced boss fights, enemy race buffs (+stats, heal, no limb damage, etc.), max compatibility.
Notice: On existing saves, it may take a while for some enemies to reset to enjoy full benefits.
Check Nexus page for all changelogs
v10
Nerfed forever leveling non-boss bullet sponges
V9
Turrets lategame(post lvl 60)
Overall heal-30%
Removed non-boss limb resistance(Behemoth, Queen, F.Crawler, GOne, Deathclaw)
Mods to use together
Vaultman Perks - A Minimal Intrusion Perk Overhaul
Vaultman - Enemies and Bosses
Vaultman - Hardcore Settings
Requirements
All DLCs
Health bonus per level
npchealthlevelbonus 5 to 15
npcbaseperlevelhealthmult 4 to 6
Bosses buffed
(Find my NEXUS mod page to view all details)
Behemoth
MIrelurk Queen
Hermit Crab
Deathclaw
Fog Crawler
Sentry Bot
Vertibird
Ack-Ack
Elder Maxson
Mechanist
etc…….
Race buff
Alien
- 200 hp, no limb damage
Deathclaw
- 350 hp, +stats, no limb damage, no cripple
Mr. Handy
- 50 hp
Protectron
- 150 hp
RoboBrain
- 120 hp
Assaultron
- 200 hp
Sentry Bot
- 1500 hp, + stats, Robot Expert immunity
Turret
- 50 hp
SynthGen1
- 50 hp
SynthGen2
- 120 hp
Vertibrid
- 1700 hp, legendary accuracy
Feral Ghoul
- 20 hp, 1.60 heal rate
Feral Ghoul Glowing
- 70 hp, 1.60 heal rate, no limb damage, no cripple
Gorilla
- 300 hp, no limb damage, no cripple
Mirelurk
- 70 hp
Mirelurk Hunter
- 150 hp
Mirelurk King
- 200 hp, no limb damage, no cripple
Mirelurk Queen
- 2400 hp, +stats, no limb damage, no cripple, 0.01 heal rate, legendary poison
Super mutant
0.80 heal rate, half limb damage
FEV hound
- stats, 2.20 heal rate
Behemoth
- 2700 hp, 1.00 heal rate, no limb damage, no cripple, legendary 2x damage
RadScorpion
- 120 hp, half limb damage
Stingwing
- 90 hp
YaoGuai
- 450 hp, half limb damage
Wolf
- 70 hp, + stats, + melee
Angler
- 150 hp, half limb damage
Fog Crawler
- 400 hp, +stats, no limb damage, no cripple, 0.90 heal rate
Gulper
- 200 hp, half limb damage
Hermit Crab
- 1600 hp, +stats, no limb damage, no cripple, 0.30 heal rate
Bloodworm
- 50 hp
Cave Cricket
- 100 hp
Gatorclaw
- 300 hp, +stats, no limb damage, no cripple
Ant
- 30 hp
Swarm
- 30 hp