This mod is to fix a bug when the Quest will not start.
It marks the quest to run on start and,
removes the script that holds the quest till after you leave the Vault 111.
Must have the cc file ccrzrfo4002-disintegrate.esl.
by
InvokerGray
This mod is to fix a bug when the Quest will not start.
It marks the quest to run on start and,
removes the script that holds the quest till after you leave the Vault 111.
Must have the cc file ccrzrfo4002-disintegrate.esl.