Lore friendly mod that adds:
- A new location,
- A mini, action-packed, quest,
- A source of Atom Cats Synths Grenades,
- A bit of lore to make it all fit in the world of Fallout.
How to start:
- Head to the Forgotten Barge located in the bay between the Castle, the Atom Cats Garage and Spectacle Island.
- Read the Research Terminal.
Synths spawned with the Atom Cats Grenades:
Are meant to be mostly used as a weapon, much like the institute teleport grenades, only cooler and a bit stronger.
They can also be used as settlers but I consider this feature to be a beta because, unfortunately things are not working perfectly on the ps4.
To use them as settlers you’ll need to spawn them in a settlement and then relocate them to the settlement (in workshop mode).
If you assign them to some resource, the resource will be assigned but the synth will not actually go work it.
If you don’t assign them to some resource they will wander around the settlement and just “be cool”.
They will fight during attacks and may be killed in the process.
You can trade with them to change their equipment, but not many clothes are compatible with synths bodies (as a rule, any clothe that shows skin will not work, and some clothes that cover the whole body will not work either -ex. dirty or clean suits will not work but fisherman overalls will-).
You will be be able to get new Atom Cats Grenades by returning to the barge every 7 days.
On some rare occasions the grenades will spawn a regular gen 1 synth or a courser. This is done on purpose, to reflect the fact that the whole system is built from junk and salvaged parts.
Potential issues (with spoilers):
- Can’t “Dismantle and Analyze” the synths: to analyze the synths you need to bring a synth prototype to the holding area, then press the reprogram button. If nothing happens it’s likely a loading issue and you’ll need to refresh the cell.
- The synths prototypes fell into the water and won’t get back up on the barge: That shouldn’t really happen but if it does, simply go to sleep in the RV and the synth should eventually return.
Please let me know if there are any balancing issues or problems with the synth when used as settlers.