ZKG - Perk Module (V.1.2)
This mod overhauls a few perks which make my other mods too easy. This is intended to be used with my ‘ZKG - The Saturn Protocol’ mod but will work without it. Think of it as a “challenge enforcer.” It also adds the functionality of one of my other mods, “ZKG - Care for a Cold One?” Now better than ever before!
These are the changes:
-‘Aquaboy/Aquagirl’ no longer give waterbreathing, but allow you to swim faster.
-‘Animal Friend’ is now ‘Big Game Hunter’ and gives bonus damage to animals and beasts.
-‘Wasteland Whisperer’ is now ‘Pest Control’ and gives bonus damage to bugs and crustaceans.
-‘Intimidation’ is now ‘Sadist’ and gives bonus damage to humans, superhumans and ghouls.
-‘Bloody Mess’ 4th rank no longer causes nearby enemies to explode, but gives bonus damage.
-‘Ricochet’ is no longer an instant kill but reflects damage at a heightened magnitude still.
-‘Lead Belly’ now has an extra rank which allows you to craft Freezers used to chill drinks in your settlements.
- Chameleon is now 200% better at preventing detection
- Stealth Boys are now 50% better at preventing detection
- NEW!: Night Person no longer gives Night Vision. This was a pointless ability that made stealth more cumbersome by making your screen super white while crouching at night, and was overall, unhelpful.