OVERVIEW
ChibiCD of NexusMods modified the Dog Rescue quest for the Creation Club to skip it until you’re ready to get the dog. Chucksteel was unable to port it due to not owning the content himself. I offered to port them. Brought to PS4 with additional permissions.
REQUIREMENTS
New Game
TransDOGrifier
Rottweiler Creation Club Content
NOTES
Mod is complete and offered as is, where is.
I neither support nor recommend uninstalling any mod in the middle of a playthrough. Use a test character that has not had the quest start to find the trigger to make sure it will work with your mod set up. I do not have a way to test on PS4.
The trigger encompasses nearly four cells near WRVR Radio Station. With your test character, fast travel there to make sure the quest triggers. Let me know if there is a problem. (See Gallery.)
COMPATIBILITY
Do not use with other Creation Club dog quest modifiers.
LOAD ORDER
This is an .esl file. It will jump to where it needs to be in your load order.
Install prior to game start.
It will load before any master files on your load order Framework: oddsmods.xyz/FO4LOFrameworkTemplate
Survive Load Order Disorder:
Load Order Framework: oddlittleturtle.com/load-order-framework
Load Order Survival Guide: oddsmods.xyz/FO4LoadOrderSurvivalGuide
Load Order Planning Guide: oddlittleturtle.com/planning-a-modded-play-through
Blank Load Order Template: oddsmods.xyz/FO4LOFrameworkTemplate
Load Order Discord: discord.gg/armoredreptile
Load Order FAQ Forum Thread: archive.is/vzJvG
LIKE THE MOD?
Don’t forget to thank ChibiCD by downloading the Nexus version to endorse it and thanking them on Nexus.
Rate it and share it with your friends so they can use it too! (Bethnet has Twitter and Facebook share buttons. Use them!)
Don’t forget to add this mod to your favorites!
========================================================
ChibiCD’s More Immersive Quest Start - Dogs (Creation Club)
ORIGINAL MOD DESCRIPTION
www.nexusmods.com
“ Tired of the flood of quest when you leave the vault for the first time?
Sick of your character magically knowing the location of all these dogs, despite just waking up for the first time in 210 years?
Are you a dog lover, who just wants a more natural, immersive way to come across all these puppers in the wasteland?
Then this might just be the mod(s) for you!
Removes the CreationClub:StartAfterCharGenScript from the 12 Creation Club Dog Rescue quests so they no longer start on exiting the vault or on first game load.
Adds in a Player Only, SetStage Trigger at the location of the dogs. When you get close enough to the appropriate dog, the quest will then pop up.
I did not change anything else, so the dogs will work the same as before, and can be found at their same locations.
v1.1 Adds tags to the quests if you already have multiple “Dog Rescue” Quests. eg. ‘Dog Rescue (Border Collie)”
The Mod should now be at least somewhat useful without needing to start a new game, or if you wander into the dogs and do not yet have a place to send them to. Having 12 quests all named the same thing was a bit silly IMHO. “
========================================================
CONTACT AND TECHNICAL SUPPORT
The original author cannot assist with any issues that arise on console. Mod is offered as is, where is. For troubleshooting assistance, contact oddlittleturtle:
Discord: discord.gg/armoredreptile
Follow on Twitter: @oddlittleturtle
Mod Development & Load Order Journal: oddlittleturtle.com
Email: oddlittleturtle.com/contact
Odd’s Other Mods: oddsmods.xyz
SEARCH KEYWORDS
special-spork drunk-turtle drunken-modding oddlittleturtle doggo-rescue ugh.