Reduce Survival XP to the same as Normal game and modify Survival Damage In and Out from 0% to 400% of a normal game, using craftable rings that apply dynamic perks for conflict free changes any time in any game.
Enjoy the survival game mechanics with normal game leveling, tune the player and hostile bullet sponginess to your combat style.This is a PS4 Survival limited version of the PC and Xbox mod which calculates dynamic settings for all of the 6 game difficulties (168 combinations) with professional, yet despised-by-Sony, scripts.
Craft SKK KillXP rings at the Chemistry Lab which will:
SKK KillXP 000 Ring (Passive testing)
Survival Experience 0% normal game (usually 200%, multiplies by 0)
Survival Incoming damage 0% normal game (usually 400%, multiplies by 0)
Survival Outgoing damage 0% normal game (usually 75%, multiplies by 0)
SKK KillXP 300 Ring (Survival = Normal game)
Survival Experience 100% normal game (usually 200%, multiplies by 0.50)
Survival Incoming damage 100% normal game (usually 400%, multiplies by 0.25)
Survival Outgoing damage 100% normal game (usually 75%, multiplies by 1.33)
SKK KillXP 475 Ring (reduce damage in)
Survival Experience 100% normal game (usually 200%, multiplies by 0.50)
Survival Incoming damage 300% normal game (usually 400%, multiplies by 0.75)
Survival Outgoing damage 75% normal game (usually 75%, multiplies by 1.0)
SKK KillXP 500 Ring (reduce damage in, increase damage out)
Survival Experience 100% normal game (usually 200%, multiplies by 0.50)
Survival Incoming damage 300% normal game (usually 400%, multiplies by 0.75)
Survival Outgoing damage 100% normal game (usually 75%, multiplies by 1.33)
SKK KillXP 525 Ring (reduce damage in, increase damage out)
Survival Experience 100% normal game (usually 200%, multiplies by 0.50)
Survival Incoming damage 300% normal game (usually 400%, multiplies by 0.75)
Survival Outgoing damage 125% normal game (usually 75%, multiplies by 1.67)
SKK KillXP 600 Ring (increase damage out)
Survival Experience 100% normal game (usually 200%, multiplies by 0.50)
Survival Incoming damage 400% normal game (usually 400%, multiplies by 1.0)
Survival Outgoing damage 100% normal game (usually 75%, multiplies by 1.33)
SKK KillXP 625 Ring (increase damage out)
Survival Experience 100% normal game (usually 200%, multiplies by 0.50)
Survival Incoming damage 400% normal game (usually 400%, multiplies by 1.0)
Survival Outgoing damage 125% normal game (usually 75%, multiplies by 1.67)
An index of some standard XP rates for kills:
Type | Health | Standard | Survival 2x
L1 Raider | 30hp | 5xp | 10xp
L3 Ghoul | 35hp | 9xp | 18xp
L4 Raider | 45hp | 10xp | 20xp
L6 Raider | 80hp | 12xp | 24xp
L14 Gunner | 150hp | 25xp | 50xp
L16 Yaogai | 350hp | 30xp | 60xp
Many mods directly adjust the game settings in the table which are fixed for each game load. This mod is cleverer, using dynamic perk multipliers to adjust these base values so you can change them in real time mid game. Wow. Thanks to Bethesda for trimming out all the formatting tabs and spaces to make the reference table unusable. For good content see the proper mod page at www.nexusmods.com
Standard damage multipliers
Player Damage | 0.VEasy | 1.Easy | 2.Normal | 3.Hard | 4.VHard | 6.Survival
Incoming/taken | 50% | 75% | 100% | 150% | 200% | 400%
Outgoing/dealt | 200% | 150% | 100% | 75% | 50% | 75%
Molotov Damage in | 25 | 38 | 50 | 75 | 100 | 200
10mm Damage out | 36 | 27 | 18 | 14 | 9 | 14
Many mods directly adjust the game settings in the table which are fixed for each game load. This mod is cleverer, using dynamic perk multipliers to adjust these base values so you can change them in real time mid game. Wow. Thanks to Bethesda for trimming out all the formatting tabs and spaces to make the reference table unusable. For good content see the proper mod page at www.nexusmods.com
Frequently Asked Questions
Q: Can you offer more XP and Damage combinations ? Not really, I enjoy creating create dynamic real time experiences with scripting. Cranking out static stuff like this for PS4 is not my thing. But, if there are enough requests for the same new XP/IN/OUT setting I will schedule that work.
Q: Can I use this not in survival mode ? Yes but a) XP will be halved and b) you will need to back calculate the actual damage outcome for your game setting using the “multiples by” values and the damage table (if you can read it, thank Bethesda or look at the proper mod page on nexusmods.com).