* FULL COMPLETE VERSION*
No_Legendary_Spawn_very_easy_normal_hard_very bethesda.net
This is a mod created with one simple idea: “Change very little, when possibly within game limitations” to make a light and yet expansive overhaul to the game.
I find that game balancing that worked in Elder Scrolls titles simply doesn’t in Fallout. Leveling makes guns do many times more damage than at the start of a game which always broke my immersion (How can a bullet do a 500% increase in damage?). So I remade weapon damage across whole playthrough to give you the feeling of progression and not being absurd in the numbers game.
Legendary enemies do not spawn! Their nature was not immersive at the least with instant life regen and much higher than normal health. Plus legendary attributes were unbalanced with this mod. Recommended for Survival. Whole game is balanced to around 120 HP both in NPCs and player. You will not find supermutants with 1500 health or raiders with 30. Every NPC was manually adjusted.
Now the game is static! Player will not get increased health when leveling up so your choice of endurance actually becomes vital when creating character.
NPCs will not level! They will get better weapons but not increased health. This idea is similar to S.T.A.L.K.E.R.
Weapon damages are much more belivable now, Explosives are made so they do huge damage but tend to not kill you.
Attachments have been completly remade and now instead of plain dmg buff give you options depending on your play style. Choosing the right ones for you will be more than just making the most bottom one, because everyone has its benefits and drawbacks. Unused attachments like lighter recievers now serve a purpose, as do ones that increase your critical damage.
Automatic problem was solved. No more 35% reduction of your favourite assault rifle just for being automatic.
Perks are made so you can use more or less any weapon but provide small bennefits.
Armor now scales beautifully with damage. With weapon damage now scaling with about the same speed as armor you will quite easily get around 50% DMG resist and wont be oneshoted by projectiles from ludicrously buffed weapons. With that its easy to make
More info about damage resist.
Most of your encounters will have a base health about the same as a player.
Starting a new game is HIGHLY ADVISABLE, maybe even necessary, for it changes some
character traits which have to be either changed in console or are not possible to change.
More info www.nexusmods.com?