-= Introduction =-
Alright, pretty much everybody knows that the standard pipe revolver sucks, no matter what version it comes in. But you get tons of them in every playthrough, so I decided to take one of them and redesign it completely to make something useful out of it. After a lot of tweaking, balancing the stats and adding some useful gadgets, the result is a lightweight and well-constructed yet cost-efficient (but not overly customizable) DMR/silenced rifle that can be mass-produced for people with a somewhat tight ammo and carry weight budget.
The 6-Shot revolver rifle is basically a heavily modified pipe revolver rifle that features a gas-sealed cylinder instead of a massive cylinder gap (which can be determined the actual cause of the pipe revolver’s bad performance. I mean: what do you expect from a makeshift revolver anyway? ;-)). Additionally, the receiver features both the powerful and (at least for pistol ammo) the calibrated effect, providing extra damage on a critical hit. Unlike the original, this pipe revolver does not feature an exchangable receiver but rather an exchangable cylinder and barrel inlet, allowing it to pick one of six different ammo types, which all vary in damage, range, accuracy, rate of fire and recoil. And since iron sights and a standard muzzle are not the best friends of large-bore ammo, the 6-Shot can also be equipped with muzzle-brakes, suppressors, and different scopes to get more bang out of your buck (although it was not designed to use advanced stuff like recon scopes. Low budget weapon and stuff … ). Lastly, a massive bayonet mounted under the muzzle acts as both a counter weight to reduce muzzle flip and add some massive bash damage in form of a 200 % increase (instead of the normal 100 %. Hey, the blade is really large, after all).
-= Installation =-
You need to complete the quest “Path of the Eisenwolf” of the “Eisenwolf’s Legacy” masterfile in order to be able to create this weapon. It can be crafted either at a chemistry station or at the Eisenwolf workbench.