I’m messing around with some of the power armor and weapons to try and rebalance them.
(Bethesda’s language filter is really intense, you might see some funny words here and there)
(starting a fresh changelog)
Changelog
Power armor (as of now, only t45, t51, and t60 armors)
Added damage res types (cryo, fire, poison) that scales with upgrades equally to the energy damage res that is already in game, set it up to allow power armor pieces to fit two different misc mods (e.g. jetpack and medic pump)(I did this for X-01, but haven’t made the other changes to the X-01), and increased base durability by 50%. I might increase durability scaling with upgrades, after I test out the values or get some feedback.
Heavy guns
buffed mingun base damage by 50 percent
buffed flamethower base damage by about 50 percent
buffed double barreled shotgun base damage by about 50 percent
buffed broadsider base damage by about 50 percent
buffed submachine gun base damage by about 50 percent
Miscellaneous
buffed sentrybot minigun and rocket damage, buffed grenade launchers
(Might revert this, haven’t tested it)
buffed AUTOMATRON sentry bot minigun, flamethrower, and grenade launchers (base game sentry bots and automatron sentry bots are counted as two different things)
Also, like I said, just messing around. I might have forgotten some of the things I changed (sorry). Please do rate this and leave some feedback, if you feel so inclined. And if enough people want it, I’ll make a mod that doesn’t require DLC.