5.56 for Combat Rifle as default. Converted reciever to .38 is now AUTOMATIC.
10 mm Pistol can have .44, .45, .45 auto, .38, .38 auto recievers (say hello to wannabe-MAC2 :P )
.44 revolver can have .38 and .45 recievers
Submachinegun damage increased and .38 reciever aviable
Minigun damage increase from 8 to 14.
Maxim Machine Gun (called ‘assault (lol) rifle’) has very low penalty for ‘automatic’ receivers.
Hunting rifle has caraftable 5.56 mm receiver (instead of .38) and .50 got a HUGE boost of DMG (it’s .50 BMG, right?)
Gatling Laser dmg increased to 20
Institute Laser dmg and weight buff - still a bit lower dmg compared to laser pistol but less weight.
5.56 barrel for Minigun
I intended to make 5.56 ammo more vital and make other sources of consumption for .45 and .38 ammo. I gave buff to maxim automatic recievers because gun with such big barrel and cooling system shouldn’t have problems to shoot very fast and give lots of damage
Links to other mods & versions: (I FIXED THE DLC MODS!!! SORRY FOR FAIL)
basic game:
bethesda.net PS4
bethesda.net XB1
bethesda.net PC
Nuka World:
bethesda.net PS4
bethesda.net XB1
bethesda.net PC
Far Harbor:
bethesda.net PS4
bethesda.net XB1
bethesda.net PC
29.10.2017 - some spawn amounts rebalance, damage, weight etc rebalance.
07.07.2017 - Added receivers to some levelled lists and gave more power to DC guards and minutemen (srsly - big city and guards with junk pipe guns?! o.O )
08.06.2017 - Damage rebalance. Armor rebalance (cage, spike, drifter and courser less weight little buffs)