This mod allows you to create consumable cigarettes and cigars (and now Spliffs) that will give you stat bonuses for a short period of time. Duration scales with Chemist perk. You can also get negative effects from addiction…
Adds a Tobacco option to the Chem Lab, where you can break down pack/cartons of cigarettes and cigar boxes to get singles.
With a loose cigarette or cigar and a flip lighter, you can create smokables that will give stat bonuses.
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Cigarette:
Time Slowed 3s
AGI +1
INT +1
15% Addiction
3 min duration
Menthol Cigarette:
Time Slowed 3s
AGI +1
DR +25
PR +250
20% Addiction
3 min duration
Cigar:
STR +1
CHR +1
25% Addiction
5 min duration
Spliff:
Time Slowed 15s
CHR +2
10% Addiction
7 min duration (420s)
Wastelander Cigar:
Comsumption temporarily distorts vision, deals head limb damage.
Continued use can cripple head.
DR +35
30% Addiction
5 min duration
Craftable Flip Lighter:
1 Steel, 1 Oil, 1 Cloth
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Addiction effects:
Cigarette Addiction:
CHR -1
END -1
- 15 AP
Cigar Addiction:
END -2
- 15 AP
Wastelander Cigar Addiction:
DR -30
AP -15
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Pack Breakdowns:
1 Carton = 120 Cigarettes
1 Pack = 20 Cigarettes
1 Cigar Box = 12 Cigars
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Jet effect is to simulate nicotine rush (you did just rip a whole cig in 1 drag)
Addiction effects are meant to simulate irritability and respiratory issues
Props to ScottyD08 for the idea of ‘craftable-smokables’