Aim of the mod: To provide bomb/radstorm/rain/raider attack shelters to most of the settlements, like the root cellar in Sanctuary. Just somewhere safe you can duck into when the need arises. Or loot, whatever. Actually, that has now become a smaller aim, to provide a little more junk for your settlements, gives them a nice little influx of mats and desk fans.
Each shelter is companion friendly, though some are quite cramped, companions will inevitably send stuff flying by their sheer presence alone. Or they looked at it funny. The containers are NOT SAFE, some will respawn. I’m not sure how long the respawn takes, but please don’t put anything in them. I don’t want to get shouted at. They aren’t really meant as player homes, safe storage may change in future.
QUICK NOTE: Due to the nature of buildable settlements, it’s possible some entrances will be blocked by something you may have built where I put the entrances if adding into an existing save. Solution is to use at the start of a new game, or move whatever it is that’s in the way. I’ll try and make each entrance to the shelters as out of the way but accessable as possible. Not easy in some cases though.
Shelters added:
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Red Rocket, Startlight Drive In, Sunshine Tidings Co-op, Hangmans Alley, Egret Tours Marina, Tenpines Bluff, Outpost Zimonja, Graygarden, Jamaica Plain, Taffington Boathouse, Kingsport Lighthouse, Warwick Homestead, Spectacle Island, Oberland Station, The Slog, County Crossing, Somerville Place, Greentop Nursery, Nordhagen Beach, Finch Farm, and lastly Croup Manor.
The entrances are inside the building areas in all cases except Croup Manor, who’s entrance in the basement. So just look around and you’ll find them easily. There isn’t any shelter at Sanctuary, reason being it already has one. Same with the Castle. I’m probably never going to add shelters at Murkwater Construction site, Abernathy Farm or Coastal Cottage, those places are a mess IMO.